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Development and Verification of a Web Board Game Scale

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dc.contributor.authorLee, Choongmeong-
dc.contributor.authorBae, Sujin-
dc.contributor.authorNam, Jae Jun-
dc.contributor.authorJin, Jae Chan-
dc.contributor.authorHan, Doug Hyun-
dc.date.available2020-04-22T07:20:37Z-
dc.date.issued2020-02-
dc.identifier.issn1738-3684-
dc.identifier.issn1976-3026-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38954-
dc.description.abstractObjective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach's alpha=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach's alpha) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming.-
dc.format.extent8-
dc.language영어-
dc.language.isoENG-
dc.publisherKOREAN NEUROPSYCHIATRIC ASSOC-
dc.titleDevelopment and Verification of a Web Board Game Scale-
dc.typeArticle-
dc.identifier.doi10.30773/pi.2019.0180-
dc.identifier.bibliographicCitationPSYCHIATRY INVESTIGATION, v.17, no.2, pp 106 - 113-
dc.identifier.kciidART002560240-
dc.description.isOpenAccessY-
dc.identifier.wosid000516806500004-
dc.identifier.scopusid2-s2.0-85079906710-
dc.citation.endPage113-
dc.citation.number2-
dc.citation.startPage106-
dc.citation.titlePSYCHIATRY INVESTIGATION-
dc.citation.volume17-
dc.type.docTypeArticle-
dc.publisher.location대한민국-
dc.subject.keywordAuthorWeb-based board game-
dc.subject.keywordAuthorExploratory factor analysis-
dc.subject.keywordAuthorReliability-
dc.subject.keywordAuthorValidity-
dc.subject.keywordPlusPOKER PLAYERS-
dc.subject.keywordPlusONLINE POKER-
dc.subject.keywordPlusPSYCHOPATHOLOGY-
dc.subject.keywordPlusSEEKING-
dc.relation.journalResearchAreaPsychiatry-
dc.relation.journalWebOfScienceCategoryPsychiatry-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.description.journalRegisteredClasskci-
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