Development and Verification of a Web Board Game Scale
DC Field | Value | Language |
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dc.contributor.author | Lee, Choongmeong | - |
dc.contributor.author | Bae, Sujin | - |
dc.contributor.author | Nam, Jae Jun | - |
dc.contributor.author | Jin, Jae Chan | - |
dc.contributor.author | Han, Doug Hyun | - |
dc.date.available | 2020-04-22T07:20:37Z | - |
dc.date.issued | 2020-02 | - |
dc.identifier.issn | 1738-3684 | - |
dc.identifier.issn | 1976-3026 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38954 | - |
dc.description.abstract | Objective Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming. Methods The sample included 300 Korean adults, representing a response rate of 3.1%. All participants were asked to complete a set of questionnaires, which included questions on demographic variables, patterns of online board gaming, and the web-based board game scale score. Exploratory factor analysis was performed to determine whether the items on the new behavioral scale would indicate a risk of pathologic web-based board gaming behavior. Results The internal consistency of the 17-item scale was high (Cronbach's alpha=0.89). The test-retest reliability of the 17-item scale in a randomly selected sample of 100 participants in 2 weeks was r=0.77 (p<0.001). The criterion-related validity based on a comparison of the total behavioral scale scores between the high-risk group and low-risk group was relatively high. The data obtained from the 300 participants were acceptable for a factor analysis. After removing 7 items from the 17-item scale, internal consistency (Cronbach's alpha) of the 10-item scale increased to 0.936. Conclusion These results showed that the 10-item version of the scale appeared to be more valid than the 17-item version. We suggest that the 10-item web-based board game behavioral scale is a useful tool for assessing the risk of pathologic web-based board gaming. | - |
dc.format.extent | 8 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | KOREAN NEUROPSYCHIATRIC ASSOC | - |
dc.title | Development and Verification of a Web Board Game Scale | - |
dc.type | Article | - |
dc.identifier.doi | 10.30773/pi.2019.0180 | - |
dc.identifier.bibliographicCitation | PSYCHIATRY INVESTIGATION, v.17, no.2, pp 106 - 113 | - |
dc.identifier.kciid | ART002560240 | - |
dc.description.isOpenAccess | Y | - |
dc.identifier.wosid | 000516806500004 | - |
dc.identifier.scopusid | 2-s2.0-85079906710 | - |
dc.citation.endPage | 113 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 106 | - |
dc.citation.title | PSYCHIATRY INVESTIGATION | - |
dc.citation.volume | 17 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Web-based board game | - |
dc.subject.keywordAuthor | Exploratory factor analysis | - |
dc.subject.keywordAuthor | Reliability | - |
dc.subject.keywordAuthor | Validity | - |
dc.subject.keywordPlus | POKER PLAYERS | - |
dc.subject.keywordPlus | ONLINE POKER | - |
dc.subject.keywordPlus | PSYCHOPATHOLOGY | - |
dc.subject.keywordPlus | SEEKING | - |
dc.relation.journalResearchArea | Psychiatry | - |
dc.relation.journalWebOfScienceCategory | Psychiatry | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.description.journalRegisteredClass | kci | - |
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