Enhanced Player Interaction Using Motion Controllers for First-Person Shooting Games in Virtual Reality
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Krompiec, Przemyslaw | - |
dc.contributor.author | Park, Kyoungju | - |
dc.date.available | 2020-04-24T02:21:33Z | - |
dc.date.issued | 2019-08 | - |
dc.identifier.issn | 2169-3536 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/39074 | - |
dc.description.abstract | The main purpose of virtual reality (VR) is to enhance realism and the player experience. To do this, we focus on VR interaction design methods, analyze the existing interaction solutions including both accurate and rough interaction methods, and propose a new method for creating stable and realistic player interactions in a first-person shooter (FPS) game prototype. In this research, we design and modify the existing mapping methods between physical and virtual worlds, and create interfaces such that physical devices correspond to shooting tools in virtual reality. Moreover, we propose and design prototypes of universal interactions that can be implemented in a simple and straightforward way. Proposed interactions allow the player to perform actions similar to those of real shooting, using both hands such as firing, reloading, attaching and grabbing objects. In addition, we develop a gun template with haptic feedback, and a visual collision guide that can optionally be enabled. Then, we evaluate and compare our methods with the existing solutions. We then use these in a VR FPS game prototype and conduct a user study with participants, and the resulting user study proves that the proposed method is more stable, player-friendly and realistic. | - |
dc.format.extent | 10 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC | - |
dc.title | Enhanced Player Interaction Using Motion Controllers for First-Person Shooting Games in Virtual Reality | - |
dc.type | Article | - |
dc.identifier.doi | 10.1109/ACCESS.2019.2937937 | - |
dc.identifier.bibliographicCitation | IEEE ACCESS, v.7, pp 124548 - 124557 | - |
dc.description.isOpenAccess | Y | - |
dc.identifier.wosid | 000487829500021 | - |
dc.identifier.scopusid | 2-s2.0-85078222455 | - |
dc.citation.endPage | 124557 | - |
dc.citation.startPage | 124548 | - |
dc.citation.title | IEEE ACCESS | - |
dc.citation.volume | 7 | - |
dc.type.docType | Article | - |
dc.publisher.location | 미국 | - |
dc.subject.keywordAuthor | Virtual reality | - |
dc.subject.keywordAuthor | player interfaces | - |
dc.subject.keywordAuthor | human computer interaction | - |
dc.subject.keywordAuthor | interaction design | - |
dc.subject.keywordAuthor | first-person shooting game | - |
dc.subject.keywordPlus | DISPLAY | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalResearchArea | Telecommunications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.relation.journalWebOfScienceCategory | Telecommunications | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea (06974)02-820-6194
COPYRIGHT 2019 Chung-Ang University All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.