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Animation element analysis in the Monument Valley

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dc.contributor.author정미진-
dc.contributor.author목선아-
dc.contributor.author백준기-
dc.contributor.author장욱상-
dc.date.available2020-06-08T06:21:30Z-
dc.date.issued2014-05-
dc.identifier.issn2288-9248-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/40417-
dc.description.abstractRapidly developing technology has changed many digital media forms and has created interactive media that bring together various genres, emphasizing the interaction with the user in order to gain attraction. Please confirm this change) This paper sought to investigate the relation between the game which formed the largest market in the interactive media and animation elements. Also, it investigated which output was produced by the conversion of the 2 genres. To this end, the study selected 2 games (Echochrome, Monument Valley) and analyzed them based on the animation elements defined by Paul Wells. The study expects the animation elements to be fully converged to various forms with the interactive media in the future and the analyzed result to provide users opportunities for new experience.-
dc.format.extent16-
dc.language영어-
dc.language.isoENG-
dc.publisher중앙대학교 영상콘텐츠융합연구소-
dc.titleAnimation element analysis in the Monument Valley-
dc.typeArticle-
dc.identifier.bibliographicCitationTECHART: Journal of Arts and Imaging Science, v.1, no.2, pp 45 - 60-
dc.description.isOpenAccessN-
dc.citation.endPage60-
dc.citation.number2-
dc.citation.startPage45-
dc.citation.titleTECHART: Journal of Arts and Imaging Science-
dc.citation.volume1-
dc.publisher.location대한민국-
dc.subject.keywordAuthorInteractive-
dc.subject.keywordAuthorAnimation-
dc.subject.keywordAuthorGame-
dc.subject.keywordAuthorMonument Valley-
dc.subject.keywordAuthorEchochrome-
dc.description.journalRegisteredClassdomestic-
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