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Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment

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dc.contributor.authorKim, Hye Jeong-
dc.contributor.authorPedersen, S.-
dc.date.available2020-07-23T05:23:52Z-
dc.date.issued2011-09-
dc.identifier.issn0360-1315-
dc.identifier.issn1873-782X-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/42209-
dc.description.abstractHypothesis development is a complex cognitive activity, but one that is critical as a means of reducing uncertainty during ill-structured problem solving. In this study, we examined the effect of metacognitive scaffolds in strengthening hypothesis development. We also examined the influence of hypothesis development on young adolescents' problem-solving performance. Data was collected from sixth-grade students (N = 172) using a computer-supported problem-based learning environment, Animal Investigator. The findings of the study indicated that participants using metacognitive scaffolds developed significantly better hypotheses and that hypothesis-development performance was predictive of solution-development performance. This article discusses further educational implications of the findings and future research. © 2010 Elsevier Ltd. All rights reserved.-
dc.format.extent10-
dc.language영어-
dc.language.isoENG-
dc.publisherElsevier BV-
dc.titleAdvancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment-
dc.typeArticle-
dc.identifier.doi10.1016/j.compedu.2011.03.014-
dc.identifier.bibliographicCitationComputers and Education, v.57, no.2, pp 1780 - 1789-
dc.description.isOpenAccessN-
dc.identifier.wosid000292437400029-
dc.identifier.scopusid2-s2.0-79955735069-
dc.citation.endPage1789-
dc.citation.number2-
dc.citation.startPage1780-
dc.citation.titleComputers and Education-
dc.citation.volume57-
dc.type.docTypeArticle-
dc.publisher.location영국-
dc.subject.keywordAuthorInteractive learning environments-
dc.subject.keywordAuthorMultimedia/hypermedia systems-
dc.subject.keywordAuthorTeaching/learning strategies-
dc.subject.keywordPlusCognitive activities-
dc.subject.keywordPlusIll-structured problem solving-
dc.subject.keywordPlusInteractive learning environment-
dc.subject.keywordPlusMetacognitives-
dc.subject.keywordPlusMultimedia/hypermedia systems-
dc.subject.keywordPlusProblem based learning-
dc.subject.keywordPlusProblem-solving performance-
dc.subject.keywordPlusTeaching/learning strategies-
dc.subject.keywordPlusScaffolds-
dc.subject.keywordPlusUser interfaces-
dc.subject.keywordPlusProblem solving-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEducation & Educational Research-
dc.relation.journalWebOfScienceCategoryComputer Science, Interdisciplinary Applications-
dc.relation.journalWebOfScienceCategoryEducation & Educational Research-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
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