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Harmonic rendering for visual coherence on mobile outdoor AR environment

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dc.contributor.authorKwak, S.-
dc.contributor.authorChoe, J.-
dc.contributor.authorSeo, S.-
dc.date.accessioned2021-06-18T07:15:14Z-
dc.date.available2021-06-18T07:15:14Z-
dc.date.issued2020-06-
dc.identifier.issn1380-7501-
dc.identifier.issn1573-7721-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/44186-
dc.description.abstractRapid developments in augmented reality (AR) and related technologies have led to increasing interest in immersive content. AR environments are created by combining virtual 3D models with a real-world video background. It is important to merge these two worlds seamlessly if users are to enjoy AR applications, but, all too often, the illumination and shading of virtual objects is not consider the real world lighting condition or does not match that of nearby real objects. In addition, visual artifacts produced when blending real and virtual objects further limit realism. In this paper, we propose a harmonic rendering technique that minimizes the visual discrepancy between the real and virtual environments to maintain visual coherence in outdoor AR. To do this, we introduce a method of estimating and approximating the Sun’s position and the sunlight direction to estimate the real sunlight intensity, as this is the most significant illumination source in outdoor AR and it provides a more realistic lighting environment for such content, reducing the mismatch between real and virtual objects. © 2019, Springer Science+Business Media, LLC, part of Springer Nature.-
dc.format.extent14-
dc.language영어-
dc.language.isoENG-
dc.publisherSpringer New York LLC-
dc.titleHarmonic rendering for visual coherence on mobile outdoor AR environment-
dc.typeArticle-
dc.identifier.doi10.1007/s11042-019-7628-y-
dc.identifier.bibliographicCitationMultimedia Tools and Applications, v.79, no.23-24, pp 16141 - 16154-
dc.description.isOpenAccessN-
dc.identifier.wosid000544744600019-
dc.identifier.scopusid2-s2.0-85065181504-
dc.citation.endPage16154-
dc.citation.number23-24-
dc.citation.startPage16141-
dc.citation.titleMultimedia Tools and Applications-
dc.citation.volume79-
dc.type.docTypeArticle-
dc.publisher.location네델란드-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorHarmonic rendering-
dc.subject.keywordAuthorOutdoor illumination-
dc.subject.keywordAuthorShadow generation-
dc.subject.keywordPlusAugmented reality-
dc.subject.keywordPlusBlending-
dc.subject.keywordPlusHarmonic analysis-
dc.subject.keywordPlusLighting-
dc.subject.keywordPlusVirtual reality-
dc.subject.keywordPlusHarmonic rendering-
dc.subject.keywordPlusIllumination sources-
dc.subject.keywordPlusLighting conditions-
dc.subject.keywordPlusReal world videos-
dc.subject.keywordPlusRealistic Lighting-
dc.subject.keywordPlusShadow generations-
dc.subject.keywordPlusSunlight intensity-
dc.subject.keywordPlusVirtual 3D model-
dc.subject.keywordPlusRendering (computer graphics)-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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