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An influence of game avatar on real world

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dc.contributor.authorChoi, J.W.-
dc.date.accessioned2021-06-18T07:30:24Z-
dc.date.available2021-06-18T07:30:24Z-
dc.date.issued2019-10-
dc.identifier.issn2278-3075-
dc.identifier.issn2278-3075-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/44920-
dc.description.abstractThe aim of this study is to examine the influence of gamers’ avatar self-identification in massively multiplayer online role playing game (MMORPG) play on their real lives. By proposing the concepts of avatar self-identification, this study explores a model that develops the antecedents of avatar self-identification and the role in influencing gamers’ real lives. For empirical analysis, this study gathered data from 228 university students in South Korean by a survey method and analyzes the data with AMOS 24. The results show as follows. First, social interaction and social support that gamers perceive in MMORPGs increase their avatar self-identification. Second, the gamers’ avatar self-identification increases their social capital and self-esteem in real lives. Finally, social interaction that gamers perceive in MMORPGs increases their social capital in real lives through their avatar self-identification. And, social support that gamers perceive in MMORPGs increases their self-esteem in real lives through their avatar self-identification. The research contribution on game research is to pay scholarly attention to the positive effect of MMORPGs in the perspective of avatar self-identification. © BEIESP.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisherBlue Eyes Intelligence Engineering and Sciences Publication-
dc.titleAn influence of game avatar on real world-
dc.typeArticle-
dc.identifier.doi10.35940/ijitee.K1906.1081219-
dc.identifier.bibliographicCitationInternational Journal of Innovative Technology and Exploring Engineering, v.8, no.12, pp 2935 - 2940-
dc.description.isOpenAccessN-
dc.identifier.scopusid2-s2.0-85073772293-
dc.citation.endPage2940-
dc.citation.number12-
dc.citation.startPage2935-
dc.citation.titleInternational Journal of Innovative Technology and Exploring Engineering-
dc.citation.volume8-
dc.type.docTypeArticle-
dc.publisher.location인도-
dc.subject.keywordAuthorAvatar self-identification-
dc.subject.keywordAuthorMassively multiplayer online role playing games-
dc.subject.keywordAuthorSelf-esteem-
dc.subject.keywordAuthorSocial capital-
dc.subject.keywordAuthorSocial interaction-
dc.subject.keywordAuthorSocial support-
dc.description.journalRegisteredClassscopus-
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