An influence of game avatar on real world
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Choi, J.W. | - |
dc.date.accessioned | 2021-06-18T07:30:24Z | - |
dc.date.available | 2021-06-18T07:30:24Z | - |
dc.date.issued | 2019-10 | - |
dc.identifier.issn | 2278-3075 | - |
dc.identifier.issn | 2278-3075 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/44920 | - |
dc.description.abstract | The aim of this study is to examine the influence of gamers’ avatar self-identification in massively multiplayer online role playing game (MMORPG) play on their real lives. By proposing the concepts of avatar self-identification, this study explores a model that develops the antecedents of avatar self-identification and the role in influencing gamers’ real lives. For empirical analysis, this study gathered data from 228 university students in South Korean by a survey method and analyzes the data with AMOS 24. The results show as follows. First, social interaction and social support that gamers perceive in MMORPGs increase their avatar self-identification. Second, the gamers’ avatar self-identification increases their social capital and self-esteem in real lives. Finally, social interaction that gamers perceive in MMORPGs increases their social capital in real lives through their avatar self-identification. And, social support that gamers perceive in MMORPGs increases their self-esteem in real lives through their avatar self-identification. The research contribution on game research is to pay scholarly attention to the positive effect of MMORPGs in the perspective of avatar self-identification. © BEIESP. | - |
dc.format.extent | 6 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Blue Eyes Intelligence Engineering and Sciences Publication | - |
dc.title | An influence of game avatar on real world | - |
dc.type | Article | - |
dc.identifier.doi | 10.35940/ijitee.K1906.1081219 | - |
dc.identifier.bibliographicCitation | International Journal of Innovative Technology and Exploring Engineering, v.8, no.12, pp 2935 - 2940 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-85073772293 | - |
dc.citation.endPage | 2940 | - |
dc.citation.number | 12 | - |
dc.citation.startPage | 2935 | - |
dc.citation.title | International Journal of Innovative Technology and Exploring Engineering | - |
dc.citation.volume | 8 | - |
dc.type.docType | Article | - |
dc.publisher.location | 인도 | - |
dc.subject.keywordAuthor | Avatar self-identification | - |
dc.subject.keywordAuthor | Massively multiplayer online role playing games | - |
dc.subject.keywordAuthor | Self-esteem | - |
dc.subject.keywordAuthor | Social capital | - |
dc.subject.keywordAuthor | Social interaction | - |
dc.subject.keywordAuthor | Social support | - |
dc.description.journalRegisteredClass | scopus | - |
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