실감형 보드게임 시스템과 PGA
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 한은정 | - |
dc.contributor.author | 김기락 | - |
dc.contributor.author | 이장현 | - |
dc.contributor.author | 유창혁 | - |
dc.date.accessioned | 2021-06-18T11:42:30Z | - |
dc.date.available | 2021-06-18T11:42:30Z | - |
dc.date.issued | 2011 | - |
dc.identifier.issn | 1598-849X | - |
dc.identifier.issn | 2383-9945 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/46444 | - |
dc.description.abstract | In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user’s convenience. | - |
dc.format.extent | 12 | - |
dc.publisher | 한국컴퓨터정보학회 | - |
dc.title | 실감형 보드게임 시스템과 PGA | - |
dc.title.alternative | Augmented Reality Board Game System and PGA | - |
dc.type | Article | - |
dc.identifier.bibliographicCitation | 한국컴퓨터정보학회논문지, v.16, no.1, pp 163 - 174 | - |
dc.identifier.kciid | ART001522178 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 174 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 163 | - |
dc.citation.title | 한국컴퓨터정보학회논문지 | - |
dc.citation.volume | 16 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | 증강현실 | - |
dc.subject.keywordAuthor | 인터렉티브 게임 | - |
dc.subject.keywordAuthor | 모바일 | - |
dc.subject.keywordAuthor | PGA | - |
dc.subject.keywordAuthor | 컴퓨터 비젼 | - |
dc.subject.keywordAuthor | Augmented Reality | - |
dc.subject.keywordAuthor | Interactive Game | - |
dc.subject.keywordAuthor | Mobile | - |
dc.subject.keywordAuthor | PGA | - |
dc.subject.keywordAuthor | Computer Vision | - |
dc.description.journalRegisteredClass | kci | - |
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