Fashion Projection Mapping Using Basic Modeling Form
DC Field | Value | Language |
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dc.contributor.author | Lee, Eunju | - |
dc.contributor.author | Lim, Yang Kyu | - |
dc.contributor.author | Jung, Hyun Chun | - |
dc.contributor.author | Park, Jin Wan | - |
dc.date.accessioned | 2021-09-16T05:40:39Z | - |
dc.date.available | 2021-09-16T05:40:39Z | - |
dc.date.issued | 2015 | - |
dc.identifier.issn | 1865-0929 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/49215 | - |
dc.description.abstract | This study produced motion graphics as an application of basic modeling form design in fashion design and creates a media art work via projection mapping of the motion graphics to a torso thereby aiming at learning a sense of basic modeling form and producing a media art in fusion of fashion and media. Kandinsky (1979), in his book 'Point and Line to Plane', suggested that a variety of changes in the most basic formation of modeling can be made by changes in formation, changes in orientation and direction, structural finesse, utilization of space, inter-connected relationships in processing of corner vertices, changes and colors due to repetition, and basic modeling form theory through contrast sense of materials. This basic modeling form theory is studied to develop comprehensive thinking skills into fashion design sense by learning overall unity and harmony and the principle of Gestalt (closure, proximity, similarity) as students perform tasks that present various modeling form conditions step by step using abstract points and lines in fashion design in a process of concept, development, and fashion design application. In this study, motion graphics images are created using plane designs in basic modeling form thereby adding interactive elements to basic modeling form so that two-dimensional (2D) images are re-structured into three-dimensional (3D) works by utilizing projection mapping. A torso, which is a human model used in clothing and textiles, is set as a target of projection mapping to experience processes of conception, development, and application in basic fashion design. This study is a step prior to application of interaction technology, and software called Adobe After Effects was used to display images in the torso. This study is focused on understanding on basic modeling form, development of design sense, and stereoscopic design rather than skills required for works. Through interaction functions via upgrades, this study will be utilized in media work, show-windows in dress shops or fashion shows in future. | - |
dc.format.extent | 6 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | SPRINGER-VERLAG BERLIN | - |
dc.title | Fashion Projection Mapping Using Basic Modeling Form | - |
dc.type | Article | - |
dc.identifier.doi | 10.1007/978-3-319-21380-4_71 | - |
dc.identifier.bibliographicCitation | HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I, v.528, pp 421 - 426 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.wosid | 000377404100071 | - |
dc.identifier.scopusid | 2-s2.0-84951787847 | - |
dc.citation.endPage | 426 | - |
dc.citation.startPage | 421 | - |
dc.citation.title | HCI INTERNATIONAL 2015 - POSTERS' EXTENDED ABSTRACTS, PT I | - |
dc.citation.volume | 528 | - |
dc.type.docType | Proceedings Paper | - |
dc.publisher.location | 독일 | - |
dc.subject.keywordAuthor | Kandinsky | - |
dc.subject.keywordAuthor | Digital fashion | - |
dc.subject.keywordAuthor | Projection mapping | - |
dc.subject.keywordAuthor | Basic design | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Interdisciplinary Applications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.description.journalRegisteredClass | scopus | - |
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