The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents
DC Field | Value | Language |
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dc.contributor.author | Koo, Hoon Jung | - |
dc.contributor.author | Han, Doug Hyun | - |
dc.contributor.author | Park, Sung-Yong | - |
dc.contributor.author | Kwon, Jung-Hye | - |
dc.date.available | 2019-03-08T09:38:45Z | - |
dc.date.issued | 2017-01 | - |
dc.identifier.issn | 1738-3684 | - |
dc.identifier.issn | 1976-3026 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/4938 | - |
dc.description.abstract | Objective This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents. Methods First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD. Results First, the SCI-IGD was found to be consistent over the time period of about one month. Second, diagnostic concordances between the SCI-IGD and clinicians diagnostic impression were good to excellent. The Likelihood Ratio Positive and the Likelihood Ratio Negative estimates for the diagnosis of SCI-IGD were 10.93 and 0.35, respectively, indicating that SCI-IGD was 'very useful test' for identifying the presence of IGD and 'useful test' for identifying the absence of IGD. Third, SCI-IGD could identify disordered gamers from non-disordered gamers. Conclusion The implications and limitations of the study are also discussed. | - |
dc.format.extent | 9 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | KOREAN NEUROPSYCHIATRIC ASSOC | - |
dc.title | The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents | - |
dc.type | Article | - |
dc.identifier.doi | 10.4306/pi.2017.14.1.21 | - |
dc.identifier.bibliographicCitation | PSYCHIATRY INVESTIGATION, v.14, no.1, pp 21 - 29 | - |
dc.identifier.kciid | ART002177498 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.wosid | 000391164100004 | - |
dc.identifier.scopusid | 2-s2.0-85009282001 | - |
dc.citation.endPage | 29 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 21 | - |
dc.citation.title | PSYCHIATRY INVESTIGATION | - |
dc.citation.volume | 14 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | DSM-5 criteria | - |
dc.subject.keywordAuthor | Internet gaming disorder | - |
dc.subject.keywordAuthor | Structured clinical interview | - |
dc.subject.keywordAuthor | Reliability | - |
dc.subject.keywordAuthor | Validity | - |
dc.subject.keywordPlus | RISK-FACTORS | - |
dc.subject.keywordPlus | ADDICTION | - |
dc.subject.keywordPlus | CRITERIA | - |
dc.subject.keywordPlus | PREVALENCE | - |
dc.subject.keywordPlus | DIFFICULTIES | - |
dc.subject.keywordPlus | CONSENSUS | - |
dc.subject.keywordPlus | SCALE | - |
dc.relation.journalResearchArea | Psychiatry | - |
dc.relation.journalWebOfScienceCategory | Psychiatry | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.description.journalRegisteredClass | kci | - |
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