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가상현실 테크놀로지(VR)를 활용한 티볼 수업이 초등학생의 신체적 자기효능감에 미치는 영향

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dc.contributor.author이현석-
dc.contributor.author이장현-
dc.date.accessioned2021-11-09T03:40:16Z-
dc.date.available2021-11-09T03:40:16Z-
dc.date.issued2020-
dc.identifier.issn1226-0258-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/51181-
dc.description.abstractThe purpose of this study was to verify the effectiveness of virtual reality(VR) contents as a means to improve the quality of physical education by analyzing the effects of T-ball lesson using VR technology on physical self-efficacy of elementary school students. Participants were selected as 90 students in 6th grade A elementary school in Gyeonggi-do, where VR sports room is introduced, and 90 6th grade students in B elementary school running traditional physical education classes. After conducting the pre-test, the experiment group conducted a T-ball class using VR technology over a total of five times, and the control group conducted T-ball lessons in the playground. After the experimental treatments were completed, a post-test was conducted. The independent variables in this study were test, teaching method, and gender, and the dependent variables are physical self-efficacy. The collected data was analyzed by performing a 3-way (2x2x2) ANOVA using the SPSS 23.0 statistical program. As a result of data analysis, the T-Ball class using VR Technology had a positive effect on perceived physical ability factors[F (1,176)=25.899, p<.001] and physical self-expression confidence factors[F (1,176)=15.059, p< .001]. These results are believed to have influenced the environmental characteristics of the VR sports room, such as difficulty control, information and data presented on the screen, 3D-based three-dimensional educational environment, and smooth communication. In the future, it is necessary to develop and disseminate various virtual reality sports contents and conduct research on various grades.-
dc.format.extent12-
dc.language한국어-
dc.language.isoKOR-
dc.publisher한국체육과학회-
dc.title가상현실 테크놀로지(VR)를 활용한 티볼 수업이 초등학생의 신체적 자기효능감에 미치는 영향-
dc.title.alternativeThe Effect of T-Ball Class on Physical Self-Efficacy of Elementary School Students Using Virtual Reality Technology(VR)-
dc.typeArticle-
dc.identifier.doi10.35159/kjss.2020.06.29.3.613-
dc.identifier.bibliographicCitation한국체육과학회지, v.29, no.3, pp 613 - 624-
dc.identifier.kciidART002606349-
dc.description.isOpenAccessN-
dc.citation.endPage624-
dc.citation.number3-
dc.citation.startPage613-
dc.citation.title한국체육과학회지-
dc.citation.volume29-
dc.publisher.location대한민국-
dc.subject.keywordAuthorvirtual reality(VR)-
dc.subject.keywordAuthorphysical self-efficacy-
dc.subject.keywordAuthorT-ball class-
dc.description.journalRegisteredClasskci-
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