The designing and realization of digital interactive media art based on activity theory
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, H.C. | - |
dc.contributor.author | Jung, C. | - |
dc.date.accessioned | 2023-03-08T18:14:40Z | - |
dc.date.available | 2023-03-08T18:14:40Z | - |
dc.date.issued | 2016 | - |
dc.identifier.issn | 1975-0080 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/64377 | - |
dc.description.abstract | Activity theory presents a broad and conceptual framework of analysis for HCI (Human Computer Interaction). As media art matures and becomes accepted as an art form, a theoretical and conceptual framework for its analysis and evaluation is needed. Activity theory studies the level of connection between the individual, community and society in a broad sense, and the connection’s process of development is studied through different human practices as a philosophical base. As a branch of structuralism, activity theory analyzes the connotations of meaning in human activity and not the activity itself. Activity theory comes to researchers of interactivity, intuitively. The reason for this is that activity theory provides a common language in comprehending the delivery of meaning from an interactive art work, in the cultural and societal sense. In order to understand the activity of the participant of the artwork through activity theory is to clarify the purpose of the activity involved, pinpoint the elements of influences in the activity systems; the artist/designer can thoroughly plan the interactive art elements, and ultimately comprehend the apprehension of the participants. The pragmatics of the system transcend its uses into artist meaning and message through the participant own history of cultural and societal experiences. © 2016 SERSC. | - |
dc.format.extent | 8 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Science and Engineering Research Support Society | - |
dc.title | The designing and realization of digital interactive media art based on activity theory | - |
dc.type | Article | - |
dc.identifier.doi | 10.14257/ijmue.2016.11.8.28 | - |
dc.identifier.bibliographicCitation | International Journal of Multimedia and Ubiquitous Engineering, v.11, no.8, pp 271 - 278 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-84985930831 | - |
dc.citation.endPage | 278 | - |
dc.citation.number | 8 | - |
dc.citation.startPage | 271 | - |
dc.citation.title | International Journal of Multimedia and Ubiquitous Engineering | - |
dc.citation.volume | 11 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Activity theory | - |
dc.subject.keywordAuthor | Interactive media art | - |
dc.subject.keywordAuthor | Projection mapping | - |
dc.subject.keywordPlus | Activity coefficients | - |
dc.subject.keywordPlus | History | - |
dc.subject.keywordPlus | Philosophical aspects | - |
dc.subject.keywordPlus | Activity Systems | - |
dc.subject.keywordPlus | Activity Theory | - |
dc.subject.keywordPlus | Analysis and evaluation | - |
dc.subject.keywordPlus | Conceptual frameworks | - |
dc.subject.keywordPlus | HCI (human-computer interaction) | - |
dc.subject.keywordPlus | Human activities | - |
dc.subject.keywordPlus | Interactive arts | - |
dc.subject.keywordPlus | Interactive media | - |
dc.subject.keywordPlus | Human computer interaction | - |
dc.description.journalRegisteredClass | scopus | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea (06974)02-820-6194
COPYRIGHT 2019 Chung-Ang University All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.