Design and implementation of an augmented reality system using gaze interaction
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, J.-Y. | - |
dc.contributor.author | Park, H.-M. | - |
dc.contributor.author | Lee, S.-H. | - |
dc.contributor.author | Kim, T.-E. | - |
dc.contributor.author | Choi, J.-S. | - |
dc.date.accessioned | 2023-03-08T22:54:34Z | - |
dc.date.available | 2023-03-08T22:54:34Z | - |
dc.date.issued | 2011 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/65052 | - |
dc.description.abstract | An interactive optical see-through HMD (head-mounted device) which makes use of a user's gaze information for the interaction in the AR (augmented reality) environment. In particular, we propose a method to employ a user's half-blink information for more efficient interaction. As the interaction is achieved by using a user's eye gaze and half-blink information, the proposed system can provide more efficient computing environment. In addition, the proposed system can be quite helpful to those who have difficulties in using conventional interaction methods which use hands or feet. The experimental results present the robustness and efficiency of the proposed system. © 2011 IEEE. | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.title | Design and implementation of an augmented reality system using gaze interaction | - |
dc.type | Article | - |
dc.identifier.doi | 10.1109/ICISA.2011.5772406 | - |
dc.identifier.bibliographicCitation | 2011 International Conference on Information Science and Applications, ICISA 2011 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-79960203330 | - |
dc.citation.title | 2011 International Conference on Information Science and Applications, ICISA 2011 | - |
dc.type.docType | Conference Paper | - |
dc.subject.keywordAuthor | Annotation system | - |
dc.subject.keywordAuthor | Augmented reality | - |
dc.subject.keywordAuthor | Gaze interaction | - |
dc.subject.keywordAuthor | Wearable system | - |
dc.subject.keywordPlus | Annotation systems | - |
dc.subject.keywordPlus | Augmented reality systems | - |
dc.subject.keywordPlus | Computing environments | - |
dc.subject.keywordPlus | Efficient interaction | - |
dc.subject.keywordPlus | Eye-gaze | - |
dc.subject.keywordPlus | Gaze interaction | - |
dc.subject.keywordPlus | Interaction methods | - |
dc.subject.keywordPlus | Optical see-through | - |
dc.subject.keywordPlus | Wearable systems | - |
dc.subject.keywordPlus | Augmented reality | - |
dc.subject.keywordPlus | Information science | - |
dc.subject.keywordPlus | User interfaces | - |
dc.subject.keywordPlus | Wearable computers | - |
dc.subject.keywordPlus | Virtual reality | - |
dc.description.journalRegisteredClass | scopus | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea (06974)02-820-6194
COPYRIGHT 2019 Chung-Ang University All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.