EDGE: An easy design tool of game event for rapid game development
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yoo, H.-S. | - |
dc.contributor.author | Kim, S.-W. | - |
dc.contributor.author | Cho, O.-H. | - |
dc.date.accessioned | 2023-03-08T23:27:32Z | - |
dc.date.available | 2023-03-08T23:27:32Z | - |
dc.date.issued | 2010 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/65116 | - |
dc.description.abstract | We propose EDGE (An Easy Design Tool of Game Event for Rapid Game Development), with it game designers can make game events and effects without detailed programming skill. In the typical game design phase, the programming of game events is time consuming, non-productive, and burden to programmers; moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE based game design process which clearly guarantees independence of game planning/design phase from the game programming phase. In the game design phase, game designer make events/effects without programming details. After verification of design process by EDGE preview, we can proceed to the game implementation phase, where we can use EDGE generated game source codes. We design and implement EDGE on OpenGL platform, applied EDGE on the development of two major genres of game contents, and the experimental results show that we can increase the productivity and the design maintenance. | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.title | EDGE: An easy design tool of game event for rapid game development | - |
dc.type | Article | - |
dc.identifier.doi | 10.1145/1899950.1899954 | - |
dc.identifier.bibliographicCitation | ACM SIGGRAPH ASIA 2010 Sketches, SA'10 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-79951882454 | - |
dc.citation.title | ACM SIGGRAPH ASIA 2010 Sketches, SA'10 | - |
dc.type.docType | Conference Paper | - |
dc.subject.keywordAuthor | Authoring | - |
dc.subject.keywordAuthor | Builder | - |
dc.subject.keywordAuthor | Game | - |
dc.subject.keywordAuthor | User interface | - |
dc.subject.keywordPlus | Authoring | - |
dc.subject.keywordPlus | Builder | - |
dc.subject.keywordPlus | Design process | - |
dc.subject.keywordPlus | Design tool | - |
dc.subject.keywordPlus | Edge-based | - |
dc.subject.keywordPlus | Game | - |
dc.subject.keywordPlus | Game design | - |
dc.subject.keywordPlus | Game designers | - |
dc.subject.keywordPlus | Game development | - |
dc.subject.keywordPlus | Game Programming | - |
dc.subject.keywordPlus | Planning/Design | - |
dc.subject.keywordPlus | Programming skills | - |
dc.subject.keywordPlus | Source codes | - |
dc.subject.keywordPlus | Computer programming | - |
dc.subject.keywordPlus | Design | - |
dc.subject.keywordPlus | Interactive computer graphics | - |
dc.subject.keywordPlus | User interfaces | - |
dc.subject.keywordPlus | Software design | - |
dc.description.journalRegisteredClass | scopus | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea (06974)02-820-6194
COPYRIGHT 2019 Chung-Ang University All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.