주요 게임기업의 재무제표 분석 사례연구 : COVID-19 영향
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 선은정 | - |
dc.contributor.author | 김동현 | - |
dc.date.accessioned | 2024-03-14T17:30:50Z | - |
dc.date.available | 2024-03-14T17:30:50Z | - |
dc.date.issued | 2021-12 | - |
dc.identifier.issn | 1226-8380 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/72848 | - |
dc.description.abstract | COVID-19 대유행은 인류의 외부활동 시간을 급격히 감소시켰으며, 대면보다는 온라인을 통한 비대면 소통을 강조하는 온택트(on-tact) 시대를 도래하게 만들었다. 온라인게임은 실내에서 다수의 게임이용자와 실시간 비대면 플레이가 가능할 뿐만 아니라 게임 산업의 기존 인프라는 큰 변화 없이 온택트 시대에서 적용이 가능하므로, COVID-19 이후게임기업에 대한 자본시장의 관심은 더욱 높아지고 있다. 본 연구에서는 국내 주요 게임기업을 대상으로 COVID-19 전후 재무제표 분석을 수행함으로써 COVID-19가 게임사의재무상태 및 성과에 영향을 미쳤는지를 살펴보고자 한다. | - |
dc.description.abstract | COVID-19 has drastically reduced the amount of time that humans spend outside, bringing about an on-tact era that emphasizes online communication rather than face-to-face. Since online game can be played indoors with other game players, and existing infrastructure of the game industry can be applied in an on-tact era without much change, the capital market's interest in game companies after COVID-19 is growing. In this study, we examine whether COVID-19 affected financial position and performance through financial statements analysis by major Korean game companies before and after COVID-19. | - |
dc.format.extent | 21 | - |
dc.language | 한국어 | - |
dc.language.iso | KOR | - |
dc.publisher | 한국전문경영인학회 | - |
dc.title | 주요 게임기업의 재무제표 분석 사례연구 : COVID-19 영향 | - |
dc.title.alternative | Case Study on the Financial Statements Analysis of Major Game Companies: The Impact of COVID-19 | - |
dc.type | Article | - |
dc.identifier.doi | 10.37674/CEOMS.24.4.6 | - |
dc.identifier.bibliographicCitation | 전문경영인연구, v.24, no.4, pp 111 - 131 | - |
dc.identifier.kciid | ART002803653 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 131 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 111 | - |
dc.citation.title | 전문경영인연구 | - |
dc.citation.volume | 24 | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | 게임 기업 | - |
dc.subject.keywordAuthor | 재무제표 분석 | - |
dc.subject.keywordAuthor | 사례 연구 | - |
dc.subject.keywordAuthor | 재무성과 | - |
dc.subject.keywordAuthor | COVID-19 | - |
dc.subject.keywordAuthor | Game companies | - |
dc.subject.keywordAuthor | Financial statement analysis | - |
dc.subject.keywordAuthor | Case Study | - |
dc.subject.keywordAuthor | Financial performance | - |
dc.subject.keywordAuthor | COVID-19 | - |
dc.description.journalRegisteredClass | kci | - |
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