Time matters: Case studies analyzing temporal elements of the aesthetic interactive experience in interactive media art
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, H. | - |
dc.contributor.author | Kim, H. | - |
dc.date.available | 2019-03-08T15:56:10Z | - |
dc.date.issued | 2016 | - |
dc.identifier.issn | 1738-9984 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/8589 | - |
dc.description.abstract | Art-viewers spend time with art. Digital-media-art viewers' engagement is not only time-based but extendable, since depending on the level of aesthetic interaction, people spend more time with the piece, allowing more time to understand the meaning of the work. Interactive digital media art yields an experiential event to art-viewers. Without this interactive event the artwork's existence becomes questionable. The meaning is output by an art-viewers input; set in a temporal space. A number of studies in HCI, UI, and UX design have dealt with various aspects of time. This paper intends to analyze time as an aesthetic element, and as the reason art-viewers invest their time with interactive digital media art works for artists and designers to understand what they and their prospective viewers are dealing with. © 2016 SERSC. | - |
dc.format.extent | 10 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Science and Engineering Research Support Society | - |
dc.title | Time matters: Case studies analyzing temporal elements of the aesthetic interactive experience in interactive media art | - |
dc.type | Article | - |
dc.identifier.doi | 10.14257/ijseia.2016.10.4.06 | - |
dc.identifier.bibliographicCitation | International Journal of Software Engineering and its Applications, v.10, no.4, pp 57 - 66 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-84964727137 | - |
dc.citation.endPage | 66 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 57 | - |
dc.citation.title | International Journal of Software Engineering and its Applications | - |
dc.citation.volume | 10 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | Aesthetic experience | - |
dc.subject.keywordAuthor | Creative temporalities | - |
dc.subject.keywordAuthor | Interface time | - |
dc.subject.keywordAuthor | Participation time | - |
dc.subject.keywordAuthor | Performative time | - |
dc.description.journalRegisteredClass | scopus | - |
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