A-visor and A-Camera: Arduino-based cardboard head-mounted controllers for VR games
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, Sangmin | - |
dc.contributor.author | Aan, Hojun | - |
dc.contributor.author | Jo, Junhyeong | - |
dc.contributor.author | Kim, Hyeonkyu | - |
dc.contributor.author | Han, Sangsun | - |
dc.contributor.author | Kim, Jimoon | - |
dc.contributor.author | Yoon, Pilhyoun | - |
dc.contributor.author | Kim, Kibum | - |
dc.date.accessioned | 2021-07-28T08:11:34Z | - |
dc.date.available | 2021-07-28T08:11:34Z | - |
dc.date.created | 2021-07-14 | - |
dc.date.issued | 2021-03 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/105790 | - |
dc.description.abstract | The Nintendo Labo: VR KitTM introduced several types of cardboard controllers that allow users to enjoy virtual reality through various interactions. However, it is not compatible with smartphone devices which many people can use to access VR easily. In this study, we used Arduino and a smartphone to create two customized low-cost cardboard head-mounted VR controllers which we called A-Visor and A-Camera. We also created VR games for AVisor and A-Camera using Unity3D. Thus, we present new DIY head-mounted VR controllers that are made by assembling corrugated cardboard materials, Arduino, and sensors, which are readily accessible to DIY enthusiasts. © 2021 IEEE. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | - |
dc.title | A-visor and A-Camera: Arduino-based cardboard head-mounted controllers for VR games | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Kibum | - |
dc.identifier.doi | 10.1109/VRW52623.2021.00099 | - |
dc.identifier.scopusid | 2-s2.0-85105967153 | - |
dc.identifier.bibliographicCitation | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, pp.434 - 435 | - |
dc.relation.isPartOf | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 | - |
dc.citation.title | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 | - |
dc.citation.startPage | 434 | - |
dc.citation.endPage | 435 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordAuthor | Arduino | - |
dc.subject.keywordAuthor | Cardboard | - |
dc.subject.keywordAuthor | Head-Mounted Device | - |
dc.subject.keywordAuthor | Human-centered computing- Interaction devices | - |
dc.subject.keywordAuthor | Human-centered computing-Interaction Paradigms-Virtual reality | - |
dc.subject.keywordAuthor | Unity3D | - |
dc.subject.keywordAuthor | Virtual Reality | - |
dc.identifier.url | https://ieeexplore.ieee.org/document/9419143 | - |
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