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Visual Representation of Gesture Interaction Feedback in Virtual Reality Games

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dc.contributor.authorPark, Heekyu-
dc.contributor.authorJeong, Soobeom-
dc.contributor.authorKim, Taehoon-
dc.contributor.authorYoun, Daegeun-
dc.contributor.authorKim, Kibum-
dc.date.accessioned2021-06-22T15:22:26Z-
dc.date.available2021-06-22T15:22:26Z-
dc.date.issued2017-06-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/11578-
dc.description.abstractAs the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models. © 2017 IEEE.-
dc.format.extent4-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleVisual Representation of Gesture Interaction Feedback in Virtual Reality Games-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1109/ISUVR.2017.14-
dc.identifier.scopusid2-s2.0-85028558375-
dc.identifier.bibliographicCitationProceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017, pp 20 - 23-
dc.citation.titleProceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017-
dc.citation.startPage20-
dc.citation.endPage23-
dc.type.docTypeConference Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusControllers-
dc.subject.keywordPlusFeedback-
dc.subject.keywordPlusGraphical user interfaces-
dc.subject.keywordPlusCommercial products-
dc.subject.keywordPlusGame-
dc.subject.keywordPlusGesture-based interface-
dc.subject.keywordPlusHand gesture-
dc.subject.keywordPlusNatural user interactions-
dc.subject.keywordPlusOn-air inputs-
dc.subject.keywordPlusSkills-
dc.subject.keywordPlusVisual representations-
dc.subject.keywordPlusVirtual reality-
dc.subject.keywordAuthorController-
dc.subject.keywordAuthorGame-
dc.subject.keywordAuthorGUI-
dc.subject.keywordAuthorHand gesture-
dc.subject.keywordAuthorOn-air inputs-
dc.subject.keywordAuthorSkills-
dc.subject.keywordAuthorVR-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/7988646-
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ERICA 소프트웨어융합대학 (SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY)
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