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Case Study on Emerging Virtual Reality Game in the Game Industry

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dc.contributor.author고은영-
dc.date.accessioned2024-06-12T02:00:48Z-
dc.date.available2024-06-12T02:00:48Z-
dc.date.issued2016-06-29-
dc.identifier.issn15986497-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/119320-
dc.titleCase Study on Emerging Virtual Reality Game in the Game Industry-
dc.typeConference-
dc.citation.title한국디자인문화학회지-
dc.citation.startPage1-
dc.citation.endPage5-
dc.citation.conferencePlace대한민국-
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