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Lock n' LoL: Group-based limiting assistance app to mitigate smartphone distractions in group activities

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dc.contributor.authorKo, Minsam-
dc.contributor.authorChoi, Seungwoo-
dc.contributor.authorYatani, Koji-
dc.contributor.authorLee, Uichin-
dc.date.accessioned2021-06-22T18:04:28Z-
dc.date.available2021-06-22T18:04:28Z-
dc.date.issued2016-05-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/15610-
dc.description.abstractPrior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n' LoL in their diverse contexts and how Lock n' LoL helped them to mitigate smartphone distractions.-
dc.format.extent13-
dc.language영어-
dc.language.isoENG-
dc.publisherAssociation for Computing Machinery-
dc.titleLock n' LoL: Group-based limiting assistance app to mitigate smartphone distractions in group activities-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1145/2858036.2858568-
dc.identifier.scopusid2-s2.0-85014804385-
dc.identifier.wosid000380532901004-
dc.identifier.bibliographicCitationConference on Human Factors in Computing Systems - Proceedings, pp 998 - 1010-
dc.citation.titleConference on Human Factors in Computing Systems - Proceedings-
dc.citation.startPage998-
dc.citation.endPage1010-
dc.type.docTypeConference Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassother-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Artificial Intelligence-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.subject.keywordPlusHuman computer interaction-
dc.subject.keywordPlusHuman engineering-
dc.subject.keywordPlusLocks (fasteners)-
dc.subject.keywordPlusSmartphones-
dc.subject.keywordPlusField deployment-
dc.subject.keywordPlusGroup activities-
dc.subject.keywordPlusGroup members-
dc.subject.keywordPlusIterative prototyping-
dc.subject.keywordPlusLimiting behavior-
dc.subject.keywordPlusSocial awareness-
dc.subject.keywordPlusSocial exclusion-
dc.subject.keywordPlusSocial vulnerability-
dc.subject.keywordPlusSignal encoding-
dc.subject.keywordAuthorGroup activity-
dc.subject.keywordAuthorSmartphone usage, smartphone distraction-
dc.identifier.urlhttps://dl.acm.org/doi/10.1145/2858036.2858568-
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ERICA 소프트웨어융합대학 (SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY)
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