Lock n' LoL: Group-based limiting assistance app to mitigate smartphone distractions in group activities
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ko, Minsam | - |
dc.contributor.author | Choi, Seungwoo | - |
dc.contributor.author | Yatani, Koji | - |
dc.contributor.author | Lee, Uichin | - |
dc.date.accessioned | 2021-06-22T18:04:28Z | - |
dc.date.available | 2021-06-22T18:04:28Z | - |
dc.date.issued | 2016-05 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/15610 | - |
dc.description.abstract | Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n' LoL in their diverse contexts and how Lock n' LoL helped them to mitigate smartphone distractions. | - |
dc.format.extent | 13 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Association for Computing Machinery | - |
dc.title | Lock n' LoL: Group-based limiting assistance app to mitigate smartphone distractions in group activities | - |
dc.type | Article | - |
dc.publisher.location | 미국 | - |
dc.identifier.doi | 10.1145/2858036.2858568 | - |
dc.identifier.scopusid | 2-s2.0-85014804385 | - |
dc.identifier.wosid | 000380532901004 | - |
dc.identifier.bibliographicCitation | Conference on Human Factors in Computing Systems - Proceedings, pp 998 - 1010 | - |
dc.citation.title | Conference on Human Factors in Computing Systems - Proceedings | - |
dc.citation.startPage | 998 | - |
dc.citation.endPage | 1010 | - |
dc.type.docType | Conference Paper | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | other | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Artificial Intelligence | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.subject.keywordPlus | Human computer interaction | - |
dc.subject.keywordPlus | Human engineering | - |
dc.subject.keywordPlus | Locks (fasteners) | - |
dc.subject.keywordPlus | Smartphones | - |
dc.subject.keywordPlus | Field deployment | - |
dc.subject.keywordPlus | Group activities | - |
dc.subject.keywordPlus | Group members | - |
dc.subject.keywordPlus | Iterative prototyping | - |
dc.subject.keywordPlus | Limiting behavior | - |
dc.subject.keywordPlus | Social awareness | - |
dc.subject.keywordPlus | Social exclusion | - |
dc.subject.keywordPlus | Social vulnerability | - |
dc.subject.keywordPlus | Signal encoding | - |
dc.subject.keywordAuthor | Group activity | - |
dc.subject.keywordAuthor | Smartphone usage, smartphone distraction | - |
dc.identifier.url | https://dl.acm.org/doi/10.1145/2858036.2858568 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
55 Hanyangdeahak-ro, Sangnok-gu, Ansan, Gyeonggi-do, 15588, Korea+82-31-400-4269 sweetbrain@hanyang.ac.kr
COPYRIGHT © 2021 HANYANG UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.