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SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY (ERICA ICT융합학부)
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Development and validation of Generative AI Competence Scale (GenAIComp) among university students
Evaluation of virtual reality-based guided imagery stabilization intervention for post-traumatic stress symptoms: a randomized controlled trial
Multi-modal virtual reality system for tinnitus treatment methods and validation
The effects of individual cultural values and social relationship motivations on electronic word-of-mouth (eWOM): mediation analysis approach
Multi-modal virtual reality system for tinnitus treatment methods and validation
Ergonomic insights into bicycle design: the significance of hip and shoulder adduction-abduction angles
A Comparative Analysis Between Real Human and Virtual Human Interactions in an Academic Learning Context Using Emotion Recognition
Can Virtual Influencers be An Alternate to Human Influencers? Factors Affecting Product/Service Attitudes, and Brand Attitudes, and Purchase Intention
Analysis of consumer purchase intentions using functional near-infrared spectroscopy(fNIRS): A neuromarketing study on the aesthetic packaging of Korean red ginseng products
Developing and validating a Chinese human-automation trust scale: Advancing trust measurement of emerging automation in sustainable ergonomics
Machine Learning-Based Diagnosis of Chronic Subjective Tinnitus With Altered Cognitive Function: An Event-Related Potential Study
Machine learning-based differentiation of schizophrenia and bipolar disorder using multiscale fuzzy entropy and relative power from resting-state EEG
Show Your Mind: Unveiling User Experience on an AI-based Mental Health Assessment System with Symptom-based Evidences
기계독해를 통한 설비 사양 문서 정형화
Developing Synthetic Parameters Using Frequency Band Ratios for Muscle Fatigue Analysis During Isometric Contractions by Using Shoulder Muscles
Tabular transformer generative adversarial network for heterogeneous distribution in healthcare
Safe Place VR: A Guided Imagery-Based Virtual Reality Trauma Stabilization Technique
금융권 모바일 애플리케이션 확장 및 개선의 의사결정을 위한 리뷰 분석
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding
RespireSegNet: Analyzing Sleep Breathing Patterns with Deep Audio Segmentation
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Author
KIM, JUNG YONG
198
LEE, KYUNG YUL
143
Kim, Sungkean
70
Kim, Kibum
69
Ko, Min sam
53
Kim, Sungkean
45
Yoon, Jong Young
43
Kyung, Gyou hyung
39
Yoon, Jong Young
32
Jalal, Ahmad
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Subject
EEG
16
MODEL
16
PERFORMANCE
16
Ergonomics
13
CLASSIFICATION
10
EMG
10
SNS
10
SYSTEM
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Virtual reality
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FEATURES
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Date Issued
2020 - 2026
282
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2000 - 2009
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1993 - 1999
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Article
519
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Book
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32
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FRONTIERS IN PSYCHIATRY
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International Journal of Human Co...
3
Multimedia Tools and Applications
3
Progress in Neuro-Psychopharmacol...
3
SUSTAINABILITY
3
THE JAPANESE JOURNAL OF ERGONOMIC...
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광고연구
3
대한인간공학회 2007 춘계학술대회 논문집
3
대한인간공학회 추계학술논문집
3
한국HCI학회 논문지
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scopus
272
scie
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kci
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other
84
ssci
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sci
25
foreign
5
kciCandi
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esci
4
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