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Exploring the Links Between Personality Traits and Motivations to Play Online Games

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dc.contributor.authorPark, Jowon-
dc.contributor.authorSong, Yosep-
dc.contributor.authorTeng, Ching-I-
dc.date.accessioned2021-06-23T10:04:54Z-
dc.date.available2021-06-23T10:04:54Z-
dc.date.created2021-01-21-
dc.date.issued2011-12-
dc.identifier.issn2152-2715-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/36389-
dc.description.abstractThe present study explores the links between personality traits and motivations to play online games. We identified the underlying dimensions of motivations to play online games, examined how personality traits predict motivation, and investigated how personality traits predict online gaming behavior (i.e., playing time and preference for game genres). Factor analyses identified five motivational factors: relationships, adventure, escapism, relaxation, and achievement. The regression analyses indicated that two personality traits, extraversion and agreeableness, predicted various motivations; however, personality traits did not affect the playing time and game genre preference.-
dc.language영어-
dc.language.isoen-
dc.publisherMary Ann Liebert Inc.-
dc.titleExploring the Links Between Personality Traits and Motivations to Play Online Games-
dc.typeArticle-
dc.contributor.affiliatedAuthorPark, Jowon-
dc.identifier.doi10.1089/cyber.2010.0502-
dc.identifier.scopusid2-s2.0-84555189828-
dc.identifier.wosid000298401800008-
dc.identifier.bibliographicCitationCyberpsychology, Behavior, and Social Networking, v.14, no.12, pp.747 - 751-
dc.relation.isPartOfCyberpsychology, Behavior, and Social Networking-
dc.citation.titleCyberpsychology, Behavior, and Social Networking-
dc.citation.volume14-
dc.citation.number12-
dc.citation.startPage747-
dc.citation.endPage751-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaPsychology-
dc.relation.journalWebOfScienceCategoryPsychology, Social-
dc.subject.keywordPlusGRATIFICATIONS-
dc.subject.keywordAuthorLeisure Activities-
dc.subject.keywordAuthorquestionnaire-
dc.subject.keywordAuthorachievement-
dc.subject.keywordAuthorHumans-
dc.subject.keywordAuthormotivation-
dc.subject.keywordAuthorMale-
dc.subject.keywordAuthorpsychological aspect-
dc.subject.keywordAuthorpersonality-
dc.subject.keywordAuthorMotivation-
dc.subject.keywordAuthorVideo Games-
dc.subject.keywordAuthorQuestionnaires-
dc.subject.keywordAuthorhuman relation-
dc.subject.keywordAuthorAdult-
dc.subject.keywordAuthorFemale-
dc.subject.keywordAuthorAchievement-
dc.subject.keywordAuthorfemale-
dc.subject.keywordAuthorhuman-
dc.subject.keywordAuthorleisure-
dc.subject.keywordAuthorInterpersonal Relations-
dc.subject.keywordAuthorPlay and Pla-
dc.identifier.urlhttps://www.liebertpub.com/doi/10.1089/cyber.2010.0502-
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