적극적인 고객 참여를 위한 사용자 경험으로서 의외성에 관한 연구
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이규태 | - |
dc.contributor.author | 김성훈 | - |
dc.date.accessioned | 2021-06-23T13:41:11Z | - |
dc.date.available | 2021-06-23T13:41:11Z | - |
dc.date.issued | 2010-12 | - |
dc.identifier.issn | 1738-6667 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/40096 | - |
dc.description.abstract | The precent, many outdoor advertisements in the media has such experience. Looking at the trend of outdoor advertising media, visual stimuli, causing extreme curiosity, stimulate emotion, expression, such as illogical to consumers using a variety of unexpectedness "surprising expression" attempt to give a strong impression on consumers appears to can. In this study, outdoor advertising media, outdoor advertising is now through the case study to evaluate the characteristics of the media in the unexpectedness, in the process based on components derived extraordinariness configure Tetrad Map and extraordinariness factors of outdoor advertising media Analysis of the key elements to configure the user experience factor that has the purpose of identifying the characteristics extraordinariness. As a result of analysis of outdoor advertising media element to configure the Visual / Installation / Technology / Story of the most important factors acting Visual elements were found to be leveraging. Components, as well as factors was higher than the interest factor involved. So now with the development of outdoor advertising media, the unexpectedness expression appears in the flow, limited to the visual aspect of extraordinariness factors that could be seen being used. Characteristics of outdoor advertising media in the past did not deviate more as consumers look to stimulate the technical attributes of a visual form that could be seen to be extended. | - |
dc.format.extent | 12 | - |
dc.language | 한국어 | - |
dc.language.iso | KOR | - |
dc.publisher | (사)디지털산업정보학회 | - |
dc.title | 적극적인 고객 참여를 위한 사용자 경험으로서 의외성에 관한 연구 | - |
dc.title.alternative | A Study on Positive User Experience Design for Customer to Participate as a Unexpectedness | - |
dc.type | Article | - |
dc.publisher.location | 대한민국 | - |
dc.identifier.bibliographicCitation | (사)디지털산업정보학회 논문지, v.6, no.4, pp 171 - 182 | - |
dc.citation.title | (사)디지털산업정보학회 논문지 | - |
dc.citation.volume | 6 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 171 | - |
dc.citation.endPage | 182 | - |
dc.identifier.kciid | ART001505737 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | kciCandi | - |
dc.subject.keywordAuthor | User Experience | - |
dc.subject.keywordAuthor | Out of Home Ad Media | - |
dc.subject.keywordAuthor | Unexpectedness | - |
dc.subject.keywordAuthor | User Experience | - |
dc.subject.keywordAuthor | Out of Home Ad Media | - |
dc.subject.keywordAuthor | Unexpectedness | - |
dc.identifier.url | https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART001505737 | - |
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