Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Konieczny, Piotr | - |
dc.date.accessioned | 2021-06-22T11:03:00Z | - |
dc.date.available | 2021-06-22T11:03:00Z | - |
dc.date.created | 2021-01-21 | - |
dc.date.issued | 2019 | - |
dc.identifier.issn | 1231-1413 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/4686 | - |
dc.description.abstract | This paper re-examines two turn-of-the-century observations of Putnam and Oldenburg about the decline of social capital-generating activities, and disappearance of certain social venues. Based on a decade of multisite observations on three continents I show that a particular type of an activity that Putnam claimed was disappearing-face-to-face, tabletop gaming-is thriving, and often doing so in third-place-like venues that Oldenburg described as endangered-local cafes and clubs. I present data on the proliferation of related leisure activities, including an estimate of their longitudinal and geographical spread and popularity. I also illustrate how social capital is created in physical gaming venues, and propose a six-type classification of those venues. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | POLSKIE TOWARZYSTWO SOCJOLOGICZNE-POLISH SOCIOLOGICAL ASSOC | - |
dc.title | Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Konieczny, Piotr | - |
dc.identifier.doi | 10.26412/psr206.05 | - |
dc.identifier.scopusid | 2-s2.0-85068265272 | - |
dc.identifier.wosid | 000472721300005 | - |
dc.identifier.bibliographicCitation | POLISH SOCIOLOGICAL REVIEW, no.206, pp.199 - 215 | - |
dc.relation.isPartOf | POLISH SOCIOLOGICAL REVIEW | - |
dc.citation.title | POLISH SOCIOLOGICAL REVIEW | - |
dc.citation.number | 206 | - |
dc.citation.startPage | 199 | - |
dc.citation.endPage | 215 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Sociology | - |
dc.relation.journalWebOfScienceCategory | Sociology | - |
dc.subject.keywordPlus | GAMES | - |
dc.subject.keywordAuthor | social capital | - |
dc.subject.keywordAuthor | leisure | - |
dc.subject.keywordAuthor | gaming | - |
dc.subject.keywordAuthor | third places | - |
dc.identifier.url | https://www.proquest.com/docview/2248285619?accountid=11283 | - |
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