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Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century

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dc.contributor.authorKonieczny, Piotr-
dc.date.accessioned2021-06-22T11:03:00Z-
dc.date.available2021-06-22T11:03:00Z-
dc.date.created2021-01-21-
dc.date.issued2019-
dc.identifier.issn1231-1413-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/4686-
dc.description.abstractThis paper re-examines two turn-of-the-century observations of Putnam and Oldenburg about the decline of social capital-generating activities, and disappearance of certain social venues. Based on a decade of multisite observations on three continents I show that a particular type of an activity that Putnam claimed was disappearing-face-to-face, tabletop gaming-is thriving, and often doing so in third-place-like venues that Oldenburg described as endangered-local cafes and clubs. I present data on the proliferation of related leisure activities, including an estimate of their longitudinal and geographical spread and popularity. I also illustrate how social capital is created in physical gaming venues, and propose a six-type classification of those venues.-
dc.language영어-
dc.language.isoen-
dc.publisherPOLSKIE TOWARZYSTWO SOCJOLOGICZNE-POLISH SOCIOLOGICAL ASSOC-
dc.titleGolden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century-
dc.typeArticle-
dc.contributor.affiliatedAuthorKonieczny, Piotr-
dc.identifier.doi10.26412/psr206.05-
dc.identifier.scopusid2-s2.0-85068265272-
dc.identifier.wosid000472721300005-
dc.identifier.bibliographicCitationPOLISH SOCIOLOGICAL REVIEW, no.206, pp.199 - 215-
dc.relation.isPartOfPOLISH SOCIOLOGICAL REVIEW-
dc.citation.titlePOLISH SOCIOLOGICAL REVIEW-
dc.citation.number206-
dc.citation.startPage199-
dc.citation.endPage215-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaSociology-
dc.relation.journalWebOfScienceCategorySociology-
dc.subject.keywordPlusGAMES-
dc.subject.keywordAuthorsocial capital-
dc.subject.keywordAuthorleisure-
dc.subject.keywordAuthorgaming-
dc.subject.keywordAuthorthird places-
dc.identifier.urlhttps://www.proquest.com/docview/2248285619?accountid=11283-
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Piotr, Bronislaw Konieczny
COLLEGE OF COMMUNICATION (DEPARTMENT OF MEDIA & SOCIAL INFORMATICS)
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