Student acceptance model of educational games in university class
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, Eunil | - |
dc.contributor.author | Han, Jinyoung | - |
dc.contributor.author | Kim, Ki Joon | - |
dc.contributor.author | Cho, Yongwoo | - |
dc.contributor.author | Del Pobil, Angel P. | - |
dc.date.accessioned | 2021-06-22T12:23:03Z | - |
dc.date.available | 2021-06-22T12:23:03Z | - |
dc.date.created | 2021-01-22 | - |
dc.date.issued | 2018-01 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/6936 | - |
dc.description.abstract | This study aims to explore students' motivations for playing educational games. The structural equation modeling (SEM) of data from 591 students in university history classes revealed that perceived enjoyment and satisfaction are significantly associated with students' acceptance and behavioral intention to play educational games, consistent with the predictions of the Technology Acceptance Model. Based on the results, both implications and future studies are addressed. © 2018 ACM. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | Association for Computing Machinery | - |
dc.title | Student acceptance model of educational games in university class | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Cho, Yongwoo | - |
dc.identifier.doi | 10.1145/3164541.3164635 | - |
dc.identifier.scopusid | 2-s2.0-85048448725 | - |
dc.identifier.wosid | 000568269200018 | - |
dc.identifier.bibliographicCitation | ACM International Conference Proceeding Series, pp.1 - 4 | - |
dc.relation.isPartOf | ACM International Conference Proceeding Series | - |
dc.citation.title | ACM International Conference Proceeding Series | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 4 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Telecommunications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Telecommunications | - |
dc.subject.keywordPlus | Information management | - |
dc.subject.keywordPlus | Acceptance models | - |
dc.subject.keywordPlus | Behavioral intention | - |
dc.subject.keywordPlus | Educational game | - |
dc.subject.keywordPlus | Perceived enjoyment | - |
dc.subject.keywordPlus | Perceived satisfaction | - |
dc.subject.keywordPlus | Structural equation modeling | - |
dc.subject.keywordPlus | Students&apos | - |
dc.subject.keywordPlus | acceptances | - |
dc.subject.keywordPlus | Technology acceptance model | - |
dc.subject.keywordPlus | Students | - |
dc.subject.keywordAuthor | Educational game | - |
dc.subject.keywordAuthor | Perceived enjoyment | - |
dc.subject.keywordAuthor | Perceived satisfaction | - |
dc.subject.keywordAuthor | Technology acceptance model | - |
dc.identifier.url | https://dl.acm.org/doi/10.1145/3164541.3164635 | - |
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