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A study on an analysis of success factors of a serious game: In case of Anti-aging Village

Authors
Yoon, H.
Issue Date
2014
Publisher
Science and Engineering Research Support Society
Keywords
Design; Game analysis; Game for cognitive skills; Game for healthcare; Serious game
Citation
International Journal of Multimedia and Ubiquitous Engineering, v.9, no.7, pp.205 - 214
Journal Title
International Journal of Multimedia and Ubiquitous Engineering
Volume
9
Number
7
Start Page
205
End Page
214
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/12976
DOI
10.14257/ijmue.2014.9.7.17
ISSN
1975-0080
Abstract
This paper is a case study for serious game to derive key success factors by production process. So I selected an arcade serious game for the elderly named Anti-aging Village according to the strict criteria. This research method is so subjective and qualitative, so I complemented by using clinical trials and play test results and by interviewing twice a director of this game. After analyzing a serious game I found some key success factors as follows; first, they had understood enough the state of growing elderly population in South Korea and designed gameplay well for improving cognitive function for the elderly. Second, they organized a development team including some experts and made use of the feature as a RF (Radio Frequency) card. Third, they validated the effectiveness of a serious game through clinical trials and play test. This paper will help for serious game design and could be the guideline for the development of serious game for elderly. © 2014 SERSC.
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