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Effort justification for fun activities?: The effect of location-based mobile coupons using games

Authors
Kim, Hee JinSong, Hayeon
Issue Date
May-2020
Publisher
ELSEVIER SCI LTD
Keywords
Coupon; Effort justification; Game; Mobile coupon; Mobile marketing
Citation
Journal of Retailing and Consumer Services, v.54
Journal Title
Journal of Retailing and Consumer Services
Volume
54
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/17808
DOI
10.1016/j.jretconser.2019.102029
ISSN
0969-6989
Abstract
Based on the effort justification explanation, this study tested whether consumers perceive the value of mobile coupons differently depending on how they received them. A 3 (activities to receive a coupon: none vs. online survey vs. game) x 2 (product type: hedonic vs. utilitarian) between-subject design experiment (N = 200) was conducted. Findings suggested that game condition, compared to others, resulted in a higher perceived coupon value. A significant conditional indirect effect was found such that games enhance positive affect especially when the product type was utilitarian, and enhanced positive affect results in further boosting the perceived coupon value. © 2019 Elsevier Ltd
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