효율적인 3DoF+ 360 비디오 전송을 위한 프로젝션 변경A Study on Projection Conversion for Efficient 3DoF+ 360-Degree Video Streaming
- Other Titles
- A Study on Projection Conversion for Efficient 3DoF+ 360-Degree Video Streaming
- Authors
- 정종범; 이순빈; 장동민; 김성빈; 이상순; 류은석
- Issue Date
- Dec-2019
- Publisher
- 한국방송∙미디어공학회
- Keywords
- 360-Degree Video; 3DoF+; HEVC; Virtual Reality; 360lib; Projection
- Citation
- 방송공학회 논문지, v.24, no.7, pp.1209 - 1220
- Journal Title
- 방송공학회 논문지
- Volume
- 24
- Number
- 7
- Start Page
- 1209
- End Page
- 1220
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/19262
- DOI
- 10.5909/JBE.2019.24.7.1209
- ISSN
- 1226-7953
- Abstract
- The demand for virtual reality (VR) is rapidly increasing. Providing the immersive experience requires much operation and many data to transmit. For example, a 360-degree video (360 video) with at least 4K resolution is needed to offer an immersive experience to users. Moreover, the MPEG-I group defined three degrees of freedom plus (3DoF+), and it requires the transmission of multiview 360 videos simultaneoulsy. This could be a burden for the VR streaming system. Accordingly, in this work, a bitrate-saving method using projection conversion is introduced, along with experimental results for streaming 3DoF+ 360 video. The results show that projection conversion of 360 video with 360lib shows a Bjontegaard delta bitrate gain of as much as 11.4%.
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Collections - IT융합대학 > 컴퓨터공학과 > 1. Journal Articles
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