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A study on the effective interaction method to improve the presence in social virtual reality game

Authors
Oh, S.H.Whangbo, T.K.
Issue Date
2018
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
HCI; Interaction; Presence; Social VR game; User Experience; Virtual Reality
Citation
Proceedings of the 2017 4th International Conference on Computer Applications and Information Processing Technology, CAIPT 2017, v.2018-January, pp.1 - 2
Journal Title
Proceedings of the 2017 4th International Conference on Computer Applications and Information Processing Technology, CAIPT 2017
Volume
2018-January
Start Page
1
End Page
2
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/4344
DOI
10.1109/CAIPT.2017.8320715
ISSN
0000-0000
Abstract
In this study, an effective interaction method for the elements that may maximize inter-user presence in social VR game that plays a role of social relation extension space is intended to be suggested. Relevant research on presence, immersion, interaction, social VR game required for this method including particularly effective player movement based on function of controller and HMD that is a system of connecting reality with virtual environment, haptic and correlation with audio will be progressed. © 2017 IEEE.
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