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A comparative analysis of user interface through virtual reality media art works case analysis

Authors
김동조이상화김정윤
Issue Date
2018
Publisher
차세대컨버전스정보서비스학회
Keywords
Virtual reality; media art; VR art platform; artwork; UI
Citation
차세대컨버전스정보서비스기술논문지, v.7, no.2, pp.163 - 176
Journal Title
차세대컨버전스정보서비스기술논문지
Volume
7
Number
2
Start Page
163
End Page
176
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/4595
DOI
10.29056/jncist.2018.12.04
ISSN
2384-101X
Abstract
Virtual reality technologies are applied in various fields at home and abroad. Some renowned media artists create artworks by making good use of virtual reality technology. Some artists create their artworks focusing on virtual reality and augmented reality. There were some studies on virtual space and real space but due to development of virtual reality technology using advanced technology has increased. Virtual reality media artworks interact with viewers with physically changed by a user. In this process, interface is composed properly. Advanced technology helps a user to experience virtual reality, psychological change and modify artworks physically. Virtual reality’s interface allows a viewer to be immersed in contents and to interact with artwork through sensuous experience. Interface embedded in such artworks provides a user with various information and explains situation of virtual reality space. This paper analyzes and examines media artworks that virtual reality technology is applied centering on artworks implemented as VR art platform.
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College of IT Convergence (Department of Game Media)
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