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유니티 에디터의 익스텐션 활용을 통한 던전의 절차적 생성 개발 파이프라인 효율화에 대한 연구
오영욱;
김정윤
Article
Issue Date
2021
Citation
차세대컨버전스정보서비스기술논문지, v.10, no.4, pp.423 - 432
Publisher
차세대컨버전스정보서비스학회
게임의 장르 특성에 따른 UI디자인 시각요소 연구 -모바일 비주얼 노벨 게임을 중심으로-
김범석;
김정윤
Article
Issue Date
2021
Citation
차세대컨버전스정보서비스기술논문지, v.10, no.3, pp.267 - 277
Publisher
차세대컨버전스정보서비스학회
서스펜스와 몰입을 위한 Emergence Pattern 몬스터
김정현;
김정윤
Article
Issue Date
2021
Citation
차세대컨버전스정보서비스기술논문지, v.10, no.5, pp.537 - 548
Publisher
차세대컨버전스정보서비스학회
Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-
정무식;
김정윤
Article
Issue Date
2021
Citation
차세대컨버전스정보서비스기술논문지, v.10, no.1, pp.21 - 31
Publisher
차세대컨버전스정보서비스학회
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