Analysis of a Cognitive Training based on Virtual Reality Contents for the ElderlyAnalysis of a Cognitive Training based on Virtual Reality Contents for the Elderly
- Other Titles
- Analysis of a Cognitive Training based on Virtual Reality Contents for the Elderly
- Authors
- Minkyu Choi; 김정윤
- Issue Date
- Oct-2020
- Publisher
- 한국정보기술학회
- Keywords
- virtual reality; cognitive training; elderly
- Citation
- 한국정보기술학회논문지, v.18, no.10, pp.139 - 147
- Journal Title
- 한국정보기술학회논문지
- Volume
- 18
- Number
- 10
- Start Page
- 139
- End Page
- 147
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/78808
- ISSN
- 1598-8619
- Abstract
- Currently, the society has been aging that the number of elderly people is continuously increasing and most of them were not involved in leisurely activities and were suffering from anxiety disorders and cognitive impairments. In this regard, it is necessarily important that the elderly must be able to cope with the normal world and will be capable of living independently. This paper deals with the analysis of the utilization of virtual reality (VR) technology and VR-based brain training games for the cognitive training of the elderly. It aims to leverage the advantages of VR technology for an effective cognitive diagnosis and training. In particular, this paper will analyze the effects of playing specific immersive VR brain training games that includes a set of gamified cognitive tasks.
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