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Analysis of a Cognitive Training based on Virtual Reality Contents for the ElderlyAnalysis of a Cognitive Training based on Virtual Reality Contents for the Elderly

Other Titles
Analysis of a Cognitive Training based on Virtual Reality Contents for the Elderly
Authors
Minkyu Choi김정윤
Issue Date
Oct-2020
Publisher
한국정보기술학회
Keywords
virtual reality; cognitive training; elderly
Citation
한국정보기술학회논문지, v.18, no.10, pp.139 - 147
Journal Title
한국정보기술학회논문지
Volume
18
Number
10
Start Page
139
End Page
147
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/78808
ISSN
1598-8619
Abstract
Currently, the society has been aging that the number of elderly people is continuously increasing and most of them were not involved in leisurely activities and were suffering from anxiety disorders and cognitive impairments. In this regard, it is necessarily important that the elderly must be able to cope with the normal world and will be capable of living independently. This paper deals with the analysis of the utilization of virtual reality (VR) technology and VR-based brain training games for the cognitive training of the elderly. It aims to leverage the advantages of VR technology for an effective cognitive diagnosis and training. In particular, this paper will analyze the effects of playing specific immersive VR brain training games that includes a set of gamified cognitive tasks.
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