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How Russian teenagers are engaged in the Metaverse gamesopen access

Authors
이율리아김정윤
Issue Date
Mar-2023
Publisher
차세대컨버전스정보서비스학회
Keywords
Metavere; Russia; Roblox; teenagers
Citation
디지털예술공학멀티미디어논문지, v.10, no.1, pp.71 - 79
Journal Title
디지털예술공학멀티미디어논문지
Volume
10
Number
1
Start Page
71
End Page
79
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/87404
DOI
10.29056/jdaem.2023.03.07
ISSN
2508-9099
Abstract
Metaverse refers to technologies that provide people with experiences to become part of connected digital worlds. The young generation, main users of Metaverse, explore virtual worlds, create and socialize with other players, not necessarily chasing a game goal. Thus, it is important to study on the young generation’s opinions to clarify in what directions the Metaverse game industry will follow. In this end, this study made a survey on what makes Roblox a pre-metaverse game not from scholars’ perspectives but those of kids. Focusing on Russian teenagers, this study made an online survey with 12 middle school students about their seeing of metaverse games. The survey had 12 questions dedicated to different metaverse aspects in Roblox including multiply, digial currency and their perspectives of future game development. The results illustrated that teenagers have a clear understanding of the term metaverse and they specifically emphasize that in the metaverse they are attracted by freedom of action and self-expression. The surveyed teenagers preferred role-playing and simulation, followed by construction. It is worth noting that all respondents expressed dissatisfaction with the economic policy within the game. Thus, teenagers have their own ideas about Roblox and those properties of the metaverse that are presented in the game. This study makes it possible to look at the metaverse games with its characteristics from a user’s angle.
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