Detailed Information

Cited 2 time in webofscience Cited 5 time in scopus
Metadata Downloads

The Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Game

Full metadata record
DC Field Value Language
dc.contributor.authorChoi, Doo-Hun-
dc.contributor.authorNoh, Ghee-Young-
dc.date.accessioned2023-06-16T00:40:26Z-
dc.date.available2023-06-16T00:40:26Z-
dc.date.created2023-06-16-
dc.date.issued2021-07-
dc.identifier.issn2158-2440-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/88093-
dc.description.abstractThe three-dimensional (3D) virtual reality content is widely used for educational and training purposes, and there has been interest in how virtual reality environments influence users' learning effect. Analyzing survey data collected from a game play, this study examined how presence in a 3D virtual reality car driving simulation game impacts players' learning transfer intention through flow, arousal, and enjoyment. Using structural equation modeling, the results showed that presence was positively associated with flow and arousal, which in turn contributed to an increase in enjoyment of the game. The enjoyment played a significant role in elevating the players' learning transfer intention. These results provide an understanding of the psychological mechanisms behind the impact of presence on learning transfer intention in a 3D virtual reality driving simulation game. Limitations and implications of the study are discussed in greater detail.-
dc.language영어-
dc.language.isoen-
dc.publisherSAGE PUBLICATIONS INC-
dc.relation.isPartOfSAGE OPEN-
dc.titleThe Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Game-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000708698200001-
dc.identifier.doi10.1177/21582440211032178-
dc.identifier.bibliographicCitationSAGE OPEN, v.11, no.3-
dc.description.isOpenAccessY-
dc.identifier.scopusid2-s2.0-85112218564-
dc.citation.titleSAGE OPEN-
dc.citation.volume11-
dc.citation.number3-
dc.contributor.affiliatedAuthorChoi, Doo-Hun-
dc.type.docTypeArticle-
dc.subject.keywordAuthorvirtual reality-
dc.subject.keywordAuthorpresence-
dc.subject.keywordAuthorflow-
dc.subject.keywordAuthorarousal-
dc.subject.keywordAuthorenjoyment-
dc.subject.keywordAuthorlearning transfer-
dc.subject.keywordPlusONLINE GAMES-
dc.subject.keywordPlusENJOYMENT-
dc.subject.keywordPlusVIDEO-
dc.subject.keywordPlusBEHAVIOR-
dc.subject.keywordPlusENVIRONMENTS-
dc.subject.keywordPlusPERFORMANCE-
dc.subject.keywordPlusEXPERIENCE-
dc.subject.keywordPlusFLOW-
dc.subject.keywordPlusOUTCOMES-
dc.subject.keywordPlusSENSE-
dc.relation.journalResearchAreaSocial Sciences - Other Topics-
dc.relation.journalWebOfScienceCategorySocial Sciences, Interdisciplinary-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
Files in This Item
There are no files associated with this item.
Appears in
Collections
사회과학대학 > 미디어커뮤니케이션학과 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher ,  photo

,
Social Sciences (Dept. of Media & Communication)
Read more

Altmetrics

Total Views & Downloads

BROWSE