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The Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Gameopen access

Authors
Choi, Doo-HunNoh, Ghee-Young
Issue Date
Jul-2021
Publisher
SAGE PUBLICATIONS INC
Keywords
virtual reality; presence; flow; arousal; enjoyment; learning transfer
Citation
SAGE OPEN, v.11, no.3
Journal Title
SAGE OPEN
Volume
11
Number
3
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/88093
DOI
10.1177/21582440211032178
ISSN
2158-2440
Abstract
The three-dimensional (3D) virtual reality content is widely used for educational and training purposes, and there has been interest in how virtual reality environments influence users' learning effect. Analyzing survey data collected from a game play, this study examined how presence in a 3D virtual reality car driving simulation game impacts players' learning transfer intention through flow, arousal, and enjoyment. Using structural equation modeling, the results showed that presence was positively associated with flow and arousal, which in turn contributed to an increase in enjoyment of the game. The enjoyment played a significant role in elevating the players' learning transfer intention. These results provide an understanding of the psychological mechanisms behind the impact of presence on learning transfer intention in a 3D virtual reality driving simulation game. Limitations and implications of the study are discussed in greater detail.
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사회과학대학 > 미디어커뮤니케이션학과 > 1. Journal Articles

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