The Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Gameopen access
- Authors
- Choi, Doo-Hun; Noh, Ghee-Young
- Issue Date
- Jul-2021
- Publisher
- SAGE PUBLICATIONS INC
- Keywords
- virtual reality; presence; flow; arousal; enjoyment; learning transfer
- Citation
- SAGE OPEN, v.11, no.3
- Journal Title
- SAGE OPEN
- Volume
- 11
- Number
- 3
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/88093
- DOI
- 10.1177/21582440211032178
- ISSN
- 2158-2440
- Abstract
- The three-dimensional (3D) virtual reality content is widely used for educational and training purposes, and there has been interest in how virtual reality environments influence users' learning effect. Analyzing survey data collected from a game play, this study examined how presence in a 3D virtual reality car driving simulation game impacts players' learning transfer intention through flow, arousal, and enjoyment. Using structural equation modeling, the results showed that presence was positively associated with flow and arousal, which in turn contributed to an increase in enjoyment of the game. The enjoyment played a significant role in elevating the players' learning transfer intention. These results provide an understanding of the psychological mechanisms behind the impact of presence on learning transfer intention in a 3D virtual reality driving simulation game. Limitations and implications of the study are discussed in greater detail.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - 사회과학대학 > 미디어커뮤니케이션학과 > 1. Journal Articles
![qrcode](https://api.qrserver.com/v1/create-qr-code/?size=55x55&data=https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/88093)
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.