리듬 아케이드 게임의 발전에 관한 한·일 간 차이 연구A Research on the Empirical Differences for Rhythm Arcade Game between Korea and Japan
- Other Titles
- A Research on the Empirical Differences for Rhythm Arcade Game between Korea and Japan
- Authors
- 김제현; 권용만
- Issue Date
- 2016
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- Rhythm Game; Arcade Game; Game Market
- Citation
- 한국컴퓨터게임학회논문지, v.29, no.1, pp.23 - 30
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 29
- Number
- 1
- Start Page
- 23
- End Page
- 30
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/9536
- ISSN
- 1976-6513
- Abstract
- This study is an analysis study on the differences of the development direction for the rhythm arcade game market in Korea and Japan. In Japan, they enlarged rhythm arcade game market through developing a new play style, continually investing, and cooperation with other cultural industries. But Korean rhythm arcade game market have been declining because of regulation strengthening that was occurred by ‘Sea Story’ incident, and lack of technical development & investment. As a result, mitigation of regulation and increase of technical development & investment are needed to recover Korea rhythm arcade game market’s competitiveness.
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