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영화 ‘기생충’에서 나타나는 몰입도에 따른 감성 키워드 비교 분석 연구 - 영화 속 공간과 가상현실 공간을 중심으로 -A Comparative Analysis of Emotional Keywords by Immersion in the Movie ‘Parasite’- Focused on the Space in the Movie and the Virtual Reality -

Other Titles
A Comparative Analysis of Emotional Keywords by Immersion in the Movie ‘Parasite’- Focused on the Space in the Movie and the Virtual Reality -
Authors
채성우석정은안구진장순각
Issue Date
Apr-2021
Publisher
한국실내디자인학회
Keywords
Virtual Reality; Movie Space; VFX; Emotional Keyword; 가상현실; 영화 공간; VFX; 감성 키워드
Citation
한국실내디자인학회 논문집, v.30, no.2, pp 49 - 56
Pages
8
Indexed
KCI
Journal Title
한국실내디자인학회 논문집
Volume
30
Number
2
Start Page
49
End Page
56
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/142032
DOI
10.14774/JKIID.2021.30.2.049
ISSN
1229-7992
2733-6832
Abstract
In the 21st century, when the media industry was developed, virtual reality (VR) became popular all over the world, making it easy for anyone to access. Currently, it is trying to integrate with VR in various content fields, and interest in video content and film production using the technology is increasing. Since VR technology is collaborated by experts from the planning stage, knowledge in architecture and interior design is essential to create a space with high immersion. In this study, the following hypothesis was established and demonstrated to prove that the physical immersion as well as emotional immersion in VR space would be higher than 2D space, based on visual emotional keywords among human perceptual sensitivity to derive comparative analysis of emotional keywords in indoor space and VR space. The experimental results show that Hypothesis 1 was established, and Hypothesis 2 was not. Furthermore, although the validation of the hypothesis enabled comparative analysis of keywords in 2D environments and PC-VR environments, it is difficult to expect absolute figures due to the lack of detail on the overall space and the relatively small number of subjects. There were also young variables during the experiment, such as experimenters complaining of dizziness and inexperience in using equipment. Therefore, it is likely that the experimenter will need to be informed of the understanding and operation of sufficient equipment in advance.
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COLLEGE OF HUMAN ECOLOGY (DEPARTMENT OF INTERIOR ARCHITECTURE DESIGN)
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