Detailed Information

Cited 2 time in webofscience Cited 0 time in scopus
Metadata Downloads

Interactive character posing with efficient collision handling

Authors
Kim, JongminSeol, YeonghoKim, HoeminKwon, Taesoo
Issue Date
May-2020
Publisher
WILEY
Keywords
collision handling; human motion; interactive editing
Citation
COMPUTER ANIMATION AND VIRTUAL WORLDS, v.31, no.3, pp.1 - 12
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume
31
Number
3
Start Page
1
End Page
12
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/145752
DOI
10.1002/cav.1923
ISSN
1546-4261
Abstract
An interactive interface for character posing is important in the field of computer graphics, games, and virtual reality. The inverse kinematics (IK) solver is the most popular approach that satisfies both the kinematic equations and the user-defined position and orientation constraints on the end-effectors. In this article, we present a novel interactive IK framework that efficiently handles various types of collisions and the spatial relationship constraints during the character posing process. Based on our method, a desired human pose can be easily obtained while resolving a collision with the environment and maintaining the spatial relationship of body parts. In addition, the character pose is smoothly updated throughout the user manipulation.
Files in This Item
Go to Link
Appears in
Collections
서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kwon, Taesoo photo

Kwon, Taesoo
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
Read more

Altmetrics

Total Views & Downloads

BROWSE