Detailed Information

Cited 2 time in webofscience Cited 3 time in scopus
Metadata Downloads

Comparison of Visual Stimuli for Steady-State Visual Evoked Potential-Based Brain-Computer Interfaces in Virtual Reality Environment in terms of Classification Accuracy and Visual Comfortopen access

Authors
Choi, Kang-minPark, SeonghunIm, Chang-Hwan
Issue Date
2019
Publisher
HINDAWI LTD
Citation
COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE, v.2019, pp.1 - 7
Indexed
SCIE
SCOPUS
Journal Title
COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE
Volume
2019
Start Page
1
End Page
7
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/15177
DOI
10.1155/2019/9680697
ISSN
1687-5265
Abstract
Recent studies on brain-computer interfaces (BCIs) based on the steady-state visual evoked potential (SSVEP) have demonstrated their use to control objects or generate commands in virtual reality (VR) environments. However, most SSVEP-based BCI studies performed in VR environments have adopted visual stimuli that are typically used in conventional LCD environments without considering the differences in the rendering devices (head-mounted displays (HMDs) used in the VR environments). The proximity between the visual stimuli and the eyes in HMDs can readily cause eyestrain, degrading the overall performance of SSVEP-based BCIs. Therefore, in the present study, we have tested two different types of visual stimuli-pattern-reversal checkerboard stimulus (PRCS) and grow/shrink stimulus (GSS)-on young healthy participants wearing HMDs. Preliminary experiments were conducted to investigate the visual comfort of each participant during the presentation of the visual stimuli. In subsequent online avatar control experiments, we observed considerable differences in the classification accuracy of individual participants based on the type of visual stimuli used to elicit SSVEP. Interestingly, there was a close relationship between the subjective visual comfort score and the online performance of the SSVEP-based BCI: most participants showed better classification accuracy under visual stimulus they were more comfortable with. Our experimental results suggest the importance of an appropriate visual stimulus to enhance the overall performance of the SSVEP-based BCIs in VR environments. In addition, it is expected that the appropriate visual stimulus for a certain user might be readily selected by surveying the user's visual comfort for different visual stimuli, without the need for the actual BCI experiments.
Files in This Item
Appears in
Collections
서울 공과대학 > 서울 생체공학전공 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Im, Chang Hwan photo

Im, Chang Hwan
COLLEGE OF ENGINEERING (서울 바이오메디컬공학전공)
Read more

Altmetrics

Total Views & Downloads

BROWSE