Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Motion Recognition Interactive Game Activity for Early Childhood

Full metadata record
DC Field Value Language
dc.contributor.authorKim, Hyung Sook-
dc.contributor.authorChung, Seong-Hee-
dc.date.accessioned2022-07-13T20:01:24Z-
dc.date.available2022-07-13T20:01:24Z-
dc.date.created2021-05-14-
dc.date.issued2017-07-
dc.identifier.issn1865-0929-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/151967-
dc.description.abstractThe purpose of this study is to experience the elements of science, cognitive, art, relationship, fitness through physical activity in connection with ICT skills. It provides the content of brain development, personality development, creativity and social development through physical activity. It can also to increase the interest and fun of the children by applying type of game. It suggests 36 contents construction grouped for children motion recognition interactive game activities, the concept of mobile interactive projector and application algorism. The subjects and activities are made up by peculiarities of development of children. Activities via subjects are consisted of 3 steps which are DO THINK, DO ACTIVITIES, DO COMMUNICATION. Mobile Interactive Projectors are designed considering variety environments and utilizing mobile PC, Beam projector, KINECT. KINECT is available to detect user movement and collecting activities data related with location and routes of children on the floor by depth camera. We purpose providing creative contents focusing utilization of developed technologies in fields instead of developing brand new technologies. Such approach may offer an opportunity to experience more easily skills in the users. In addition, the development content can be used in child institutions and facilities, as well as educational institutions.-
dc.language영어-
dc.language.isoen-
dc.publisherSpringer Verlag-
dc.titleMotion Recognition Interactive Game Activity for Early Childhood-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Hyung Sook-
dc.identifier.doi10.1007/978-3-319-58753-0_20-
dc.identifier.scopusid2-s2.0-85025168159-
dc.identifier.bibliographicCitationCommunications in Computer and Information Science, v.714, pp.130 - 135-
dc.relation.isPartOfCommunications in Computer and Information Science-
dc.citation.titleCommunications in Computer and Information Science-
dc.citation.volume714-
dc.citation.startPage130-
dc.citation.endPage135-
dc.type.rimsART-
dc.type.docType정기 학술지(기타)-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusBrain-
dc.subject.keywordPlusHuman computer interaction-
dc.subject.keywordAuthorEducation contents-
dc.subject.keywordAuthorInteractive game-
dc.subject.keywordAuthorKinect-
dc.subject.keywordAuthorMotion recognition-
dc.identifier.urlhttps://link.springer.com/chapter/10.1007/978-3-319-58753-0_20-
Files in This Item
Go to Link
Appears in
Collections
서울 공공정책대학원 > 서울 의료행정학과 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kim, Hyung Sook photo

Kim, Hyung Sook
COLLEGE OF ENGINEERING (서울 심리뇌과학전공)
Read more

Altmetrics

Total Views & Downloads

BROWSE