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Performance-Based Biped Control using a Consumer Depth Camera

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dc.contributor.authorLee, Yoonsang-
dc.contributor.authorKwon, Taesoo-
dc.date.accessioned2022-07-14T04:09:08Z-
dc.date.available2022-07-14T04:09:08Z-
dc.date.created2021-05-12-
dc.date.issued2017-05-
dc.identifier.issn0167-7055-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152443-
dc.description.abstractWe present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.-
dc.language영어-
dc.language.isoen-
dc.publisherWILEY-
dc.titlePerformance-Based Biped Control using a Consumer Depth Camera-
dc.typeArticle-
dc.contributor.affiliatedAuthorLee, Yoonsang-
dc.contributor.affiliatedAuthorKwon, Taesoo-
dc.identifier.doi10.1111/cgf.13134-
dc.identifier.scopusid2-s2.0-85019764099-
dc.identifier.wosid000404474000035-
dc.identifier.bibliographicCitationCOMPUTER GRAPHICS FORUM, v.36, no.2, pp.387 - 395-
dc.relation.isPartOfCOMPUTER GRAPHICS FORUM-
dc.citation.titleCOMPUTER GRAPHICS FORUM-
dc.citation.volume36-
dc.citation.number2-
dc.citation.startPage387-
dc.citation.endPage395-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlusINTERACTIVE CONTROL-
dc.subject.keywordAuthorCategories and Subject Descriptors (according to ACM CCS)-
dc.subject.keywordAuthorI.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?Animation-
dc.identifier.urlhttps://onlinelibrary.wiley.com/doi/10.1111/cgf.13134-
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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