Performance-Based Biped Control using a Consumer Depth Camera
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Yoonsang | - |
dc.contributor.author | Kwon, Taesoo | - |
dc.date.accessioned | 2022-07-14T04:09:08Z | - |
dc.date.available | 2022-07-14T04:09:08Z | - |
dc.date.created | 2021-05-12 | - |
dc.date.issued | 2017-05 | - |
dc.identifier.issn | 0167-7055 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152443 | - |
dc.description.abstract | We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | WILEY | - |
dc.title | Performance-Based Biped Control using a Consumer Depth Camera | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Lee, Yoonsang | - |
dc.contributor.affiliatedAuthor | Kwon, Taesoo | - |
dc.identifier.doi | 10.1111/cgf.13134 | - |
dc.identifier.scopusid | 2-s2.0-85019764099 | - |
dc.identifier.wosid | 000404474000035 | - |
dc.identifier.bibliographicCitation | COMPUTER GRAPHICS FORUM, v.36, no.2, pp.387 - 395 | - |
dc.relation.isPartOf | COMPUTER GRAPHICS FORUM | - |
dc.citation.title | COMPUTER GRAPHICS FORUM | - |
dc.citation.volume | 36 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 387 | - |
dc.citation.endPage | 395 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.subject.keywordPlus | INTERACTIVE CONTROL | - |
dc.subject.keywordAuthor | Categories and Subject Descriptors (according to ACM CCS) | - |
dc.subject.keywordAuthor | I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?Animation | - |
dc.identifier.url | https://onlinelibrary.wiley.com/doi/10.1111/cgf.13134 | - |
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