Performance-Based Biped Control using a Consumer Depth Camera
- Authors
- Lee, Yoonsang; Kwon, Taesoo
- Issue Date
- May-2017
- Publisher
- WILEY
- Keywords
- Categories and Subject Descriptors (according to ACM CCS); I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?Animation
- Citation
- COMPUTER GRAPHICS FORUM, v.36, no.2, pp.387 - 395
- Indexed
- SCIE
SCOPUS
- Journal Title
- COMPUTER GRAPHICS FORUM
- Volume
- 36
- Number
- 2
- Start Page
- 387
- End Page
- 395
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152443
- DOI
- 10.1111/cgf.13134
- ISSN
- 0167-7055
- Abstract
- We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.
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Collections - 서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles
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