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A hybrid texture coding method for fast texture mapping

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dc.contributor.authorCui, Li-
dc.contributor.authorKim, Hyungyu-
dc.contributor.authorJang, Euee S.-
dc.date.accessioned2022-07-15T16:06:42Z-
dc.date.available2022-07-15T16:06:42Z-
dc.date.created2021-05-13-
dc.date.issued2016-06-
dc.identifier.issn1976-4677-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/154468-
dc.description.abstractAn efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.-
dc.language영어-
dc.language.isoen-
dc.publisherKorean Institute of Information Scientists and Engineers-
dc.titleA hybrid texture coding method for fast texture mapping-
dc.typeArticle-
dc.contributor.affiliatedAuthorJang, Euee S.-
dc.identifier.doi10.5626/JCSE.2016.10.2.68-
dc.identifier.scopusid2-s2.0-85008256419-
dc.identifier.bibliographicCitationJournal of Computing Science and Engineering, v.10, no.2, pp.68 - 73-
dc.relation.isPartOfJournal of Computing Science and Engineering-
dc.citation.titleJournal of Computing Science and Engineering-
dc.citation.volume10-
dc.citation.number2-
dc.citation.startPage68-
dc.citation.endPage73-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusCompression ratio (machinery)-
dc.subject.keywordPlusComputational complexity-
dc.subject.keywordPlusComputational efficiency-
dc.subject.keywordPlusEconomic and social effects-
dc.subject.keywordPlusMotion compensation-
dc.subject.keywordPlusBlock Matching-
dc.subject.keywordPlusCompression efficiency-
dc.subject.keywordPlusHigh compression ratio-
dc.subject.keywordPlusHigher compression ratios-
dc.subject.keywordPlusQuality of rendering results-
dc.subject.keywordPlusReal-time application-
dc.subject.keywordPlusSpatial similarity-
dc.subject.keywordPlusTexture compression-
dc.subject.keywordPlusMapping-
dc.subject.keywordAuthorBlock matching-
dc.subject.keywordAuthorSpatial similarity-
dc.subject.keywordAuthorTexture compression-
dc.identifier.urlhttp://koreascience.or.kr/article/JAKO201621650492435.page-
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Jang, Euee S.
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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