A hybrid texture coding method for fast texture mapping
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Cui, Li | - |
dc.contributor.author | Kim, Hyungyu | - |
dc.contributor.author | Jang, Euee S. | - |
dc.date.accessioned | 2022-07-15T16:06:42Z | - |
dc.date.available | 2022-07-15T16:06:42Z | - |
dc.date.created | 2021-05-13 | - |
dc.date.issued | 2016-06 | - |
dc.identifier.issn | 1976-4677 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/154468 | - |
dc.description.abstract | An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | Korean Institute of Information Scientists and Engineers | - |
dc.title | A hybrid texture coding method for fast texture mapping | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Jang, Euee S. | - |
dc.identifier.doi | 10.5626/JCSE.2016.10.2.68 | - |
dc.identifier.scopusid | 2-s2.0-85008256419 | - |
dc.identifier.bibliographicCitation | Journal of Computing Science and Engineering, v.10, no.2, pp.68 - 73 | - |
dc.relation.isPartOf | Journal of Computing Science and Engineering | - |
dc.citation.title | Journal of Computing Science and Engineering | - |
dc.citation.volume | 10 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 68 | - |
dc.citation.endPage | 73 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordPlus | Compression ratio (machinery) | - |
dc.subject.keywordPlus | Computational complexity | - |
dc.subject.keywordPlus | Computational efficiency | - |
dc.subject.keywordPlus | Economic and social effects | - |
dc.subject.keywordPlus | Motion compensation | - |
dc.subject.keywordPlus | Block Matching | - |
dc.subject.keywordPlus | Compression efficiency | - |
dc.subject.keywordPlus | High compression ratio | - |
dc.subject.keywordPlus | Higher compression ratios | - |
dc.subject.keywordPlus | Quality of rendering results | - |
dc.subject.keywordPlus | Real-time application | - |
dc.subject.keywordPlus | Spatial similarity | - |
dc.subject.keywordPlus | Texture compression | - |
dc.subject.keywordPlus | Mapping | - |
dc.subject.keywordAuthor | Block matching | - |
dc.subject.keywordAuthor | Spatial similarity | - |
dc.subject.keywordAuthor | Texture compression | - |
dc.identifier.url | http://koreascience.or.kr/article/JAKO201621650492435.page | - |
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