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A hybrid texture coding method for fast texture mappingopen access

Authors
Cui, LiKim, HyungyuJang, Euee S.
Issue Date
Jun-2016
Publisher
Korean Institute of Information Scientists and Engineers
Keywords
Block matching; Spatial similarity; Texture compression
Citation
Journal of Computing Science and Engineering, v.10, no.2, pp.68 - 73
Indexed
SCOPUS
Journal Title
Journal of Computing Science and Engineering
Volume
10
Number
2
Start Page
68
End Page
73
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/154468
DOI
10.5626/JCSE.2016.10.2.68
ISSN
1976-4677
Abstract
An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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Jang, Euee S.
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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