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A realistic and real-time watercolour painting engine using domain decomposition scheme

Authors
Oh, JunkyuSeo, Yong-HoKwon, TaesooPark, Jinho
Issue Date
Nov-2015
Publisher
INDERSCIENCE ENTERPRISES LTD
Keywords
painting system; watercolour painting; fluid simulation; LBM; Lattice Boltzmann method; non-photorealistic rendering
Citation
INTERNATIONAL JOURNAL OF SENSOR NETWORKS, v.19, no.3-4, pp.234 - 241
Indexed
SCIE
SCOPUS
Journal Title
INTERNATIONAL JOURNAL OF SENSOR NETWORKS
Volume
19
Number
3-4
Start Page
234
End Page
241
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/155947
DOI
10.1504/IJSNET.2015.072877
ISSN
1748-1279
Abstract
We present an efficient watercolour painting system, which can work interactively on low-powered computing machines, even mobile devices. A subdomain based lattice Boltzmann method (LBM) is applied to guarantee realism of the simulated watercolour painting output and to enhance the computational efficiency. Our system reflects essential features of watercolour painting such as diffusion, pigment mixing, and drying. We provide an improved colour model, which is adequate for handling subtractive pigment mixing. Results from experiments show that our system can perform interactively, and can even be utilised even for professional art work.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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Kwon, Taesoo
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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