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Human motion control with physically plausible foot contact models

Authors
Kim, JongminPark, HwangpilLee, JeheeKwon, Taesoo
Issue Date
Jun-2015
Publisher
SPRINGER
Keywords
Physics-based simulation; Character animation; Data-driven animation
Citation
VISUAL COMPUTER, v.31, no.6-8, pp.883 - 891
Indexed
SCIE
SCOPUS
Journal Title
VISUAL COMPUTER
Volume
31
Number
6-8
Start Page
883
End Page
891
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/157065
DOI
10.1007/s00371-015-1097-8
ISSN
0178-2789
Abstract
The foot-to-ground contact model plays an important role in the simulation of highly dynamic motions, such as turns and kicks. In this paper, we propose a method for solving dynamically cumbersome slipping contact problems, which are frequently observed in highly dynamic motions. We employ and modify a combination of two different types of cones representing the inequality constraints of a contact model: the friction cone and the velocity cone. The friction cone makes character animation physically plausible while the velocity cone allows a character to perform a sharp turn without foot-to-ground penetration. Our system effectively simulates human behavior using an inverted pendulum on a cart (IPC) model and motion capture data. In the preprocessing step, we analyze motion capture data to extract meaningful information for the IPC model. At run-time, our system produces a physically simulated character by tracking the desired motion that is predicted by the IPC model. We formulate human motion control as a quadratic programming satisfying the proposed foot-to-ground contact constraints. Our examples show that the proposed system can produce physically plausible character animation without noticeable foot-to-ground contact artifacts.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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