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Interactive deformation of real objects
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Park, Jungsik | - |
| dc.contributor.author | Seo, Byung-Kuk | - |
| dc.contributor.author | Park, Jong-Il | - |
| dc.date.accessioned | 2022-07-16T03:06:26Z | - |
| dc.date.available | 2022-07-16T03:06:26Z | - |
| dc.date.created | 2021-05-13 | - |
| dc.date.issued | 2014-09 | - |
| dc.identifier.issn | 0000-0000 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/159191 | - |
| dc.description.abstract | This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents. | - |
| dc.language | 영어 | - |
| dc.language.iso | en | - |
| dc.publisher | Institute of Electrical and Electronics Engineers Inc. | - |
| dc.title | Interactive deformation of real objects | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | Park, Jong-Il | - |
| dc.identifier.doi | 10.1109/ISMAR.2014.6948457 | - |
| dc.identifier.scopusid | 2-s2.0-84945116747 | - |
| dc.identifier.bibliographicCitation | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings, pp.295 - 296 | - |
| dc.relation.isPartOf | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings | - |
| dc.citation.title | ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings | - |
| dc.citation.startPage | 295 | - |
| dc.citation.endPage | 296 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Conference Paper | - |
| dc.description.journalClass | 1 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | Augmented reality | - |
| dc.subject.keywordPlus | Cameras | - |
| dc.subject.keywordPlus | Computer graphics | - |
| dc.subject.keywordPlus | Target tracking | - |
| dc.subject.keywordPlus | Virtual reality | - |
| dc.subject.keywordPlus | augmented | - |
| dc.subject.keywordPlus | I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques | - |
| dc.subject.keywordPlus | Information interfaces | - |
| dc.subject.keywordPlus | Laplacian operations | - |
| dc.subject.keywordPlus | Multimedia information systems-artificial | - |
| dc.subject.keywordPlus | Object region | - |
| dc.subject.keywordPlus | Texture-mapped model | - |
| dc.subject.keywordPlus | User interaction | - |
| dc.subject.keywordPlus | Deformation | - |
| dc.subject.keywordAuthor | augmented | - |
| dc.subject.keywordAuthor | H.5.1 [Information Interface and Presentation] | - |
| dc.subject.keywordAuthor | I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques | - |
| dc.subject.keywordAuthor | Multimedia Information Systems - Artificial | - |
| dc.subject.keywordAuthor | virtual realities | - |
| dc.identifier.url | https://ieeexplore.ieee.org/document/6948457 | - |
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