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Interactive deformation of real objects

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dc.contributor.authorPark, Jungsik-
dc.contributor.authorSeo, Byung-Kuk-
dc.contributor.authorPark, Jong-Il-
dc.date.accessioned2022-07-16T03:06:26Z-
dc.date.available2022-07-16T03:06:26Z-
dc.date.created2021-05-13-
dc.date.issued2014-09-
dc.identifier.issn0000-0000-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/159191-
dc.description.abstractThis paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.-
dc.language영어-
dc.language.isoen-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleInteractive deformation of real objects-
dc.typeArticle-
dc.contributor.affiliatedAuthorPark, Jong-Il-
dc.identifier.doi10.1109/ISMAR.2014.6948457-
dc.identifier.scopusid2-s2.0-84945116747-
dc.identifier.bibliographicCitationISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings, pp.295 - 296-
dc.relation.isPartOfISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings-
dc.citation.titleISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings-
dc.citation.startPage295-
dc.citation.endPage296-
dc.type.rimsART-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusAugmented reality-
dc.subject.keywordPlusCameras-
dc.subject.keywordPlusComputer graphics-
dc.subject.keywordPlusTarget tracking-
dc.subject.keywordPlusVirtual reality-
dc.subject.keywordPlusaugmented-
dc.subject.keywordPlusI.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques-
dc.subject.keywordPlusInformation interfaces-
dc.subject.keywordPlusLaplacian operations-
dc.subject.keywordPlusMultimedia information systems-artificial-
dc.subject.keywordPlusObject region-
dc.subject.keywordPlusTexture-mapped model-
dc.subject.keywordPlusUser interaction-
dc.subject.keywordPlusDeformation-
dc.subject.keywordAuthoraugmented-
dc.subject.keywordAuthorH.5.1 [Information Interface and Presentation]-
dc.subject.keywordAuthorI.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques-
dc.subject.keywordAuthorMultimedia Information Systems - Artificial-
dc.subject.keywordAuthorvirtual realities-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/6948457-
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