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Interactive deformation of real objects

Authors
Park, JungsikSeo, Byung-KukPark, Jong-Il
Issue Date
Sep-2014
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
augmented; H.5.1 [Information Interface and Presentation]; I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques; Multimedia Information Systems - Artificial; virtual realities
Citation
ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings, pp.295 - 296
Indexed
SCOPUS
Journal Title
ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
Start Page
295
End Page
296
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/159191
DOI
10.1109/ISMAR.2014.6948457
ISSN
0000-0000
Abstract
This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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Park, Jong-Il
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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