Interactive deformation of real objects
- Authors
- Park, Jungsik; Seo, Byung-Kuk; Park, Jong-Il
- Issue Date
- Sep-2014
- Publisher
- Institute of Electrical and Electronics Engineers Inc.
- Keywords
- augmented; H.5.1 [Information Interface and Presentation]; I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques; Multimedia Information Systems - Artificial; virtual realities
- Citation
- ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings, pp.295 - 296
- Indexed
- SCOPUS
- Journal Title
- ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
- Start Page
- 295
- End Page
- 296
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/159191
- DOI
- 10.1109/ISMAR.2014.6948457
- ISSN
- 0000-0000
- Abstract
- This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.
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