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모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구User Enjoyment Elements on Mobile and Online Games:Comparative Study between China and Korea

Other Titles
User Enjoyment Elements on Mobile and Online Games:Comparative Study between China and Korea
Authors
진위김종우이홍주
Issue Date
Dec-2013
Publisher
한국IT서비스학회
Keywords
Online Game; Mobile Game; Analytic Hierarchical Process; Enjoyment
Citation
한국IT서비스학회지, v.12, no.4, pp 381 - 397
Pages
17
Indexed
KCI
Journal Title
한국IT서비스학회지
Volume
12
Number
4
Start Page
381
End Page
397
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/161200
DOI
10.9716/KITS.2013.12.4.381
ISSN
1975-4256
Abstract
User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of interaction and Korean users more emphasize on enjoyment of the achievement.
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