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Serious games for stroke patients: Attending to clinical staff's voices

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dc.contributor.authorSeo, Kyoungwon-
dc.contributor.authorJieun Kim-
dc.contributor.authorLee, Jangsun-
dc.contributor.authorJang, Sungho-
dc.contributor.authorRyu, Ho Kyoung Blake-
dc.date.accessioned2022-07-16T08:33:52Z-
dc.date.available2022-07-16T08:33:52Z-
dc.date.created2021-05-13-
dc.date.issued2013-08-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/162107-
dc.description.abstractA motion-based rehabilitation game is gaining a solid ground in that it can provide thestroke patients with the repetitive training effect for a functional improvement of upper extremity(UE). Many proved potential utilities of the motion-based rehabilitation games for the firststakeholders, i.e., patients, but the organizational benefits for other key stakeholders (e.g., clinicalstaff such as physiatrists and occupational therapists) have been less attended. This paper reports onour design experience of a natural interaction based rehabilitation program ? ‘RehabMaster’,addressing the rather different requirements from the clinical staffs. A practical rehabilitationsession assessed a two-week clinical trial with sixteen stroke patients, seven physiatrists and threeoccupational therapists, and essential requirements of the clinical staffs were observed. We learntthat a key to the clinical-level serious game design is to mimic actual social settings of what thestakeholders are indeed interacting with.-
dc.language영어-
dc.language.isoen-
dc.publisherInternational Association of Societies of Design Research-
dc.titleSerious games for stroke patients: Attending to clinical staff's voices-
dc.typeArticle-
dc.contributor.affiliatedAuthorRyu, Ho Kyoung Blake-
dc.identifier.bibliographicCitationProceedings of International Congress of International Association of Societies of Design Research, pp.1 - 10-
dc.relation.isPartOfProceedings of International Congress of International Association of Societies of Design Research-
dc.citation.titleProceedings of International Congress of International Association of Societies of Design Research-
dc.citation.startPage1-
dc.citation.endPage10-
dc.type.rimsART-
dc.type.docTypeProceeding-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassother-
dc.subject.keywordAuthorclinical staff-
dc.subject.keywordAuthorstroke-
dc.subject.keywordAuthormotion-based rehabilitation game-
dc.subject.keywordAuthorcontextual inquiry-
dc.identifier.urlhttp://design-cu.jp/iasdr2013/papers/1697-1b.pdf-
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GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT (DEPARTMENT OF TECHNOLOGY MANAGEMENT)
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